Dark8008 0 Posted December 2, 2015 i use this script prontera,162,180,3 script Soul Linker 719,{ OnLink:switch ( BaseJob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( Upper == 1 && BaseLevel < 70 ) set .@spirit, 494; break;} if ( .@spirit ) { sc_start4 SC_SOULLINK, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5;} end; OnInit:defpattern 1, "link","OnLink";activatepset 1;end;}prontera,162,180,3 script Soul Linker 719,{ OnLink:switch ( BaseJob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( Upper == 1 && BaseLevel < 70 ) set .@spirit, 494; break;} if ( .@spirit ) { sc_start4 SC_SOULLINK, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5;} end; OnInit:defpattern 1, "link","OnLink";activatepset 1;end;} After soul, the WhiteSmish Job not display "Full Adrenaline Rush" skill and The Clown Job not display skill of Gyps too -> so can't use these skill, please help ! Quote Share this post Link to post Share on other sites
0 AnnieRuru 958 Posted December 2, 2015 (edited) I tested the whitesmith got Full Adrenaline Rush but dancer and clown ... really not working if this is really hercules bug then has to post it up because I tested on rathena it works, but hercules don't Edited December 2, 2015 by AnnieRuru 1 Dark8008 reacted to this Quote Share this post Link to post Share on other sites
0 Dark8008 0 Posted December 2, 2015 On 12/2/2015 at 9:07 AM, AnnieRuru said: I tested the whitesmith got Full Adrenaline Rush screenRuru_Server016.jpg but dancer and clown ... really not working if this is really hercules bug then has to post it up because I tested on rathena it works, but hercules don't So you tested this script on rathena and WS got FULL Adrenaline Rush right ? But Clown and Dancer are not ? Quote Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted December 2, 2015 On 12/2/2015 at 7:00 AM, Dark8008 said: i use this script prontera,162,180,3 script Soul Linker 719,{ OnLink:switch ( BaseJob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( Upper == 1 && BaseLevel < 70 ) set .@spirit, 494; break;} if ( .@spirit ) { sc_start4 SC_SOULLINK, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5;} end; OnInit:defpattern 1, "link","OnLink";activatepset 1;end;}prontera,162,180,3 script Soul Linker 719,{ OnLink:switch ( BaseJob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( Upper == 1 && BaseLevel < 70 ) set .@spirit, 494; break;} if ( .@spirit ) { sc_start4 SC_SOULLINK, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5;} end; OnInit:defpattern 1, "link","OnLink";activatepset 1;end;} After soul, the WhiteSmish Job not display "Full Adrenaline Rush" skill and The Clown Job not display skill of Gyps too -> so can't use these skill, please help ! try to use this turbo_room,100,130,4 script Soul Link NPC 865,{switch ( BaseJob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( Upper == 1 && BaseLevel < 70 ) set .@spirit, 494; break;} if ( .@spirit ) { sc_start4 SC_SOULLINK, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5;}}turbo_room,100,130,4 script Soul Link NPC 865,{switch ( BaseJob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( Upper == 1 && BaseLevel < 70 ) set .@spirit, 494; break;} if ( .@spirit ) { sc_start4 SC_SOULLINK, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5;}} 1 Dark8008 reacted to this Quote Share this post Link to post Share on other sites
0 AnnieRuru 958 Posted December 2, 2015 @@Zhao Chow no idea what you are doing, but I test it with my own healer script @@Dark8008 on rathena everything works perfectly fine but on hercules, dancer and clown doesn't give certain skill when using @allskill and ... seems to affect my own when I did "please don't forget me" if you are using rathena then you shouldn't have any problem with that script 1 Dark8008 reacted to this Quote Share this post Link to post Share on other sites
0 Samuel 83 Posted December 2, 2015 @@AnnieRuru it's working with Bard/Clown, the skills went to MISC Tab. On 12/2/2015 at 4:46 PM, Samuel said: @@AnnieRuru it's working with Bard/Clown, the skills went to MISC Tab. @@Dark8008 the script works well with me, althought the Bard/Clown Skills went to MISC Tab, but w/ Blacksmith, I can get the Full Adrenaline Rush skill as well.. 1 Dark8008 reacted to this Quote Share this post Link to post Share on other sites
0 AnnieRuru 958 Posted December 2, 2015 have you try dancer ? that job is much more messed up bard skill went to misc tab ? this is seriously an issue but when I test it, it work correctly o.o I also confuse by the bug itself already 1 Dark8008 reacted to this Quote Share this post Link to post Share on other sites
i use this script
After soul, the WhiteSmish Job not display "Full Adrenaline Rush" skill and The Clown Job not display skill of Gyps too -> so can't use these skill, please help !
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