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Saitama

Skill modification monster summon

Question

 

int summons[5] = { 1652, 1657, 1638, 1637, 1634 };
//int summons[5] = { 1020, 1068, 1118, 1500, 1368 };
int class_ = skill_id==AM_SPHEREMINE?1142:summons[skill_lv-1];
struct mob_data *md;
 
// Correct info, don't change any of this! [Celest]
md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_SMALL, AI_NONE);
if (md) {
md->master_id = src->id;
md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
timer->delete(md->deletetimer, mob->timer_delete);
md->deletetimer = timer->add(timer->gettick() + skill->get_time(skill_id,skill_lv), mob->timer_delete, md->bl.id, 0);
mob->spawn (md); //Now it is ready for spawning.
}
}
break;

 

 
can anyone help me modify this code to create a monster slave that will follow me through a specified time? for like 1 minute then they will disappear after one minute then you need to summon again.
 
PS: you can include anymonster i'll just edit it but please make it a moving monster. also, they must be aggressive. thanks!

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3 answers to this question

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Ruru , I recommend you to use this kind of hyperlink which is with a git version

,why so ?it can always  keep the correct line after tons of updates :)

https://github.com/HerculesWS/Hercules/blob/bb3afb0/doc/script_commands.txt#L6105

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