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TehAroil

Script Request, will pay. (Be fair though)

Question

Simply put:

1) A refiner NPC script which uses HD Carnium/Bradium to refine Shadow Equipment and Costume Headgear from +10~20.

Bonus: For it also to be able to use HD Elunium for safe +7~10 refines, it would be very much appreciated but not necessary.

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If an HD Carnium refiner which takes Shadow Equipment already exists, let me know. As to the best of my knowledge it doesn't.
 

post-7771-0-26478600-1450031978_thumb.png

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1) A refiner NPC script which uses HD Carnium/Bradium to refine Shadow Equipment and Costume Headgear from +10~20.

prontera,155,185,5 script kjdshfkjsf 1_F_MARIA,{disable_items;mes "select which part of your custome to refine";next;for ( .@i = EQI_COSTUME_HEAD_LOW; .@i <= EQI_SHADOW_ACC_L; ++.@i ).@menu$ += ( getequipid(.@i) == -1 )? ":" : getequipname(.@i) +":";if ( .@menu$ == "::::::::::" ) {mes "sorry you don't have a costume equipped";close;}.@s = select(.@menu$) +10;if ( getequiprefinerycnt(.@s) < 10 || getequiprefinerycnt(.@s) >= 20 ) {mes "I only refine item from +10 ~ +19"; // lazy descriptionclose;}.@item = getequipweaponlv(.@s)? HD_Bradium : HD_Carnium;if ( !countitem(.@item) ) {mes "you don't have "+ getitemname(.@item) +" for me to refine this item.";close;}delitem .@item, 1;successrefitem .@s;mes "always successful";close;}

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.

Bonus: For it also to be able to use HD Elunium for safe +7~10 refines, it would be very much appreciated but not necessary.

prontera,155,185,5 script kjdshfkjsf 1_F_MARIA,{disable_items;mes "select which part of your equipment to refine";next;for ( .@i = EQI_HEAD_TOP; .@i <= EQI_HEAD_LOW; ++.@i ).@menu$ += ( getequipid(.@i) == -1 )? ":" : getequipname(.@i) +":";if ( .@menu$ == "::::::::::" ) {mes "sorry you don't have a equipment equipped";close;}.@s = select(.@menu$);if ( getequiprefinerycnt(.@s) < 7 || getequiprefinerycnt(.@s) >= 10 ) {mes "I only refine item from +7 ~ +9"; // lazy descriptionclose;}.@item = getequipweaponlv(.@s)? HD_Oridecon : HD_Elunium;if ( !countitem(.@item) ) {mes "you don't have "+ getitemname(.@item) +" for me to refine this item.";close;}delitem .@item, 1;successrefitem .@s;mes "always successful";close;}

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lazy .... just copy paste

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prontera,155,185,5 script kjdshfkjsf 1_F_MARIA,{disable_items;mes "select which part of your custome to refine";next;for ( .@i = EQI_COSTUME_HEAD_LOW; .@i <= EQI_SHADOW_ACC_L; ++.@i ).@menu$ += ( getequipid(.@i) == -1 )? ":" : getequipname(.@i) +":";if ( .@menu$ == "::::::::::" ) {mes "sorry you don't have a costume equipped";close;}.@s = select(.@menu$) +10;if ( getequiprefinerycnt(.@s) < 10 || getequiprefinerycnt(.@s) >= 20 ) {mes "I only refine item from +10 ~ +19"; // lazy descriptionclose;}.@item = getequipweaponlv(.@s)? HD_Bradium : HD_Carnium;if ( !countitem(.@item) ) {mes "you don't have "+ getitemname(.@item) +" for me to refine this item.";close;}delitem .@item, 1;successrefitem .@s;mes "always successful";close;}

 

Can you confirm if this works? Tried to add it in, with and without editing and it doesn't seem to want to appear.

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Replace space with tab in header

prontera,155,185,5<tab>script<tab>kjdshfkjsf<tab>1_F_MARIA,{

 

Ah! I see! Thank you so much!

Noticed that Shadow Garments need HD Bradium to be refined, as well it not producing the same 'failure and derefinement' aspects of your typical HD Carnium/Bradium refiner. Any way that can also be implemented into this script? 

 

 

downrefitem .@part;	next;	emotion e_omg;	mes "[Blacksmith Mighty Hammer]";	mes "Oops!!";	next;	mes "[Blacksmith Mighty Hammer]";	mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm.";	close;

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prontera,155,185,5	script	kjdshfkjsf	1_F_MARIA,{	disable_items;	mes "select which part of your custome to refine";	next;	for ( .@i = EQI_COSTUME_HEAD_LOW; .@i <= EQI_SHADOW_ACC_L; ++.@i )		.@menu$ += ( getequipid(.@i) == -1 )? ":" : getequipname(.@i) +":";	if ( .@menu$ == "::::::::::" ) {		mes "sorry you don't have a costume equipped";		close;	}	.@s = select(.@menu$) +10;	if ( !getequipisenableref(.@s) ) {		mes "This item is not refine-able";		close;	}	if ( getequiprefinerycnt(.@s) < 10 || getequiprefinerycnt(.@s) >= 20 ) {		mes "I only refine item from +10 ~ +19"; // lazy description		close;	}	.@item = getequipweaponlv(.@s)? HD_Bradium : HD_Carnium;	if ( !countitem(.@item) ) {		mes "you don't have "+ getitemname(.@item) +" for me to refine this item.";		close;	}	if ( getequiprefinerycnt(.@s) < 100 ) {		mes "There are chance to fail, proceed ?";		next;		if ( select( "Yes", "No" ) == 2 ) close;		delitem .@item, 1;		if ( getequippercentrefinery(.@s) <= rand(100) && getequippercentrefinery(.@s) <= rand(100) ) {			downrefitem .@s;			mes "sry I failed";			close;		}	}	else		delitem .@item, 1;	successrefitem .@s;	mes "successful";	close;}
you didn't say in the topic, so I'm lazy so made it 100% chance success LOL

well it was just a copy paste from

https://github.com/HerculesWS/Hercules/blob/master/npc/merchants/hd_refine.txt

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