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Kong

Client Crash on Asura-Zen-Fury-Reloc

Question

This matter is still not solved for some clients I'm not sure if I'm on the right section to post this though.

2013-08-072013-07-132012+

In reference to this: http://herc.ws/board/tracker/issue-7650-body-reloc-client-crash/

 

There are some headgears including:

  • Shining Santa Hat
  • Blue Poring Bubble
  • Angeling Bubble

that crashes the client.

 

 

To reproduce:

 

After using Asura Strike then use Zen then Fury and then Body Reloc (Snap) Boooom client crash.

 

Suggested fix:

Change 

clif->snap(src, src->x, src->y);

to 

clif->slide(src, src->x, src->y);

However this fix removes the animation of body relocation thus changes the mechanics as well. It also looks ugly. Is there anyone who can provide a possible fix for this? I'm willing to test it. This problem still occurs up to now. 

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2 answers to this question

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I have doubt that this needs to fix in src, however your suggested temporary solution really works but like what u said the body relocation animations will be sacrificed also it will have a permanent delay of 0.5 or more seconds to cast the body relocation.

The main issue here is the sprite itself.

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any fix for this? If the suggest fix is working then its not a client side.

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