chiba222 0 Posted December 20, 2015 Hi everyone, Can anyone tell me how to change a player's value when using OnHour00? My script is every player they have a value called "M_point", if OnHour00, "M_Point" will be recever to 3. Thank you. Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted December 20, 2015 (edited) hmm ... I can't search on rathena forum ... stupid ... seriously rathena should fix their advance search engine nvm, write a new one ... function script F_today { return atoi( gettimestr("%Y%m%d", 9) );}prontera,155,185,5 script I Hate Doctor 1_F_MARIA,{ if ( callfunc("F_today") == last_apple_taken ) { mes "you already receive an apple"; close; } mes "an apple a day, kick the doctor away"; getitem Apple, 1; last_apple_taken = callfunc("F_today"); close;}thx to emistry some server out there uses gettime(GETTIME_DAYOFYEAR), which is gettime(8) to track I still prefer to save in date format so I can see the value in the sql Edited December 24, 2015 by AnnieRuru 1 Angelmelody reacted to this Quote Share this post Link to post Share on other sites
0 Emistry 145 Posted December 21, 2015 out of curiosity ... @Annie return atoi( gettime(GETTIME_YEAR) + gettimestr("%m%d", 5) ); why not use this? return atoi( gettimestr("%Y%m%d", 9) ); any drawback ?? 1 AnnieRuru reacted to this Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted December 21, 2015 out of curiosity ... @Annie return atoi( gettime(GETTIME_YEAR) + gettimestr("%m%d", 5) );why not use this?return atoi( gettimestr("%Y%m%d", 9) );any drawback ?? server crash when compile under MSVChttps://www.eathena.ws/board/index.php?s=&showtopic=272409&view=findpost&p=1492260 credit to brian for the info LOL I read the topic again, its gettime(3) not gettime(7) HAHAHA !!! http://herc.ws/wiki/Gettimestr %Y is not in the example, time for update that 8 years old script Quote Share this post Link to post Share on other sites
0 chiba222 0 Posted December 22, 2015 Thanks for the help! Can you please tell me what is the number at the end of "gettimestr("%l:%M %p",10)"? I will try this script few hrs later Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted December 22, 2015 (edited) prontera,155,185,5 script kdjsfskfh 1_F_MARIA,{ dispbottom gettimestr("%l:%M %p",10);}my test server crash---------------------------Microsoft Visual C++ Debug Library---------------------------Debug Assertion Failed!Program: D:RagnarokHerculesmap-server.exeFile: f:ddvctoolscrt_bldself_x86crtsrcstrftime.cLine: 798Expression: ( "Invalid format directive" , 0 )For information on how your program can cause an assertionfailure, see the Visual C++ documentation on asserts.(Press Retry to debug the application)---------------------------Abort Retry Ignore ---------------------------.. if compile under linux or cygwin, the %l should be Hour(1~12) format my test server compile under microsoft visual studio crash on this format, can only use %H %M is minute(00-59) %p is AM-PM I already update the wiki http://herc.ws/wiki/index.php?title=Gettimestr Edited December 22, 2015 by AnnieRuru Quote Share this post Link to post Share on other sites
0 Angelmelody 221 Posted December 22, 2015 maybe same as this issue http://herc.ws/board/tracker/issue-8177-some-of-gettimestr-time-format-crash-map-server/ 1 AnnieRuru reacted to this Quote Share this post Link to post Share on other sites
0 chiba222 0 Posted December 22, 2015 Sorry, I still don't understand. Would you mind post the whole script so I can see the example? Thank you. Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted December 22, 2015 (edited) @@Angelmelody all right I open an issue in github https://github.com/HerculesWS/Hercules/issues/1006 @@chiba222 EDITED: the full script already posted on post#2 isn't it ? Edited December 22, 2015 by AnnieRuru Quote Share this post Link to post Share on other sites
0 chiba222 0 Posted December 22, 2015 @@Angelmelody all right I open an issue in github https://github.com/HerculesWS/Hercules/issues/1006 @@chiba222 EDITED: the full script already posted on post#2 isn't it ? Yes, but can you make it automatically that players can receive "point" or "item" at 00:00? Because I don't know which commands to make it automatically. I use it as an invisible NPC and reset everything. Like: set buyVIP, 0; set M_Point, 3; Thank you. Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted December 22, 2015 (edited) set buyVIP, 0;and what is this mean ?you never say anything about VIP in your post also, its bad idea to give items automatically in utility script event script is 1 thing, since players usually under 90% weight (to whack monsters/pvp), thus can skip the *checkweight check but in utility script has to use *checkweight script command every time if you give items to player automatically at certain time without any notification, like just give 10 berry at 12am automatically, if the player at the time are adjusting equipment, using storage, ... etc and caused overweight, the item will fall on the floor EDIT: you should describe more about this variable set M_Point, 3;where you use it ?why it increase ? why you want it reset ? does it affect to all players or just VIP ? seriously I regret reply the kind of post where it doesn't describe everything properly Edited December 22, 2015 by AnnieRuru Quote Share this post Link to post Share on other sites
0 chiba222 0 Posted December 22, 2015 set buyVIP, 0;and what is this mean ?you never say anything about VIP in your post also, its bad idea to give items automatically in utility script event script is 1 thing, since players usually under 90% weight (to whack monsters/pvp), thus can skip the *checkweight check but in utility script has to use *checkweight script command every time if you give items to player automatically at certain time without any notification, like just give 10 berry at 12am automatically, if the player at the time are adjusting equipment, using storage, ... etc and caused overweight, the item will fall on the floor Sorry my post was unclear. The first time I only say M_point because I think I can add the rest by myself. Thanks for notice me about giving items to player automatically. My whole script is only use for restart player's var. In my script there are "M_point" and "buyVIP", These var will be recover to 3(M_point) and 0(buyVIP) at 00:00 automatically. Thank you. Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted December 22, 2015 (edited) - script asdf 1_F_MARIA,{OnClock0000: getmemberaid ALL_CLIENT; for ( .@i = 0; .@i < $@onlinecount; ++.@i ) { attachrid $@onlineaid[.@i]; M_point = 3; buyVIP = 0; } query_sql "update char_reg_num_db set `value` = 3 where `key` = 'M_point'"; query_sql "insert ignore into char_reg_num_db select char_id, 'M_point', 0, 3 from `char` where account_id != 1"; query_sql "delete from char_reg_num_db where `key` = 'buyVIP'"; end;}you should know this kind of script is performance killer script unless you really tell how that "M_point" and "buyVIP" come from, then you can stick to this script that lags every time it runs Edited December 22, 2015 by AnnieRuru Quote Share this post Link to post Share on other sites
0 chiba222 0 Posted December 22, 2015 - script asdf 1_F_MARIA,{OnClock0000: getmemberaid ALL_CLIENT; for ( .@i = 0; .@i < $@onlinecount; ++.@i ) { attachrid $@onlineaid[.@i]; M_point = 3; buyVIP = 0; } query_sql "update char_reg_num_db set `value` = 3 where `key` = 'M_point'"; query_sql "insert ignore into char_reg_num_db select char_id, 'M_point', 0, 3 from `char` where account_id != 1"; query_sql "delete from char_reg_num_db where `key` = 'buyVIP'"; end;}you should know this kind of script is performance killer script unless you really tell how that "M_point" and "buyVIP" come from, then you can stick to this script that lags every time it runs Thank you. The "M_point" will be decrease by 1 if player go to the dungeon. I have limited the time as 3. So player only allow to go to the dungeon 3 times a day. After 00:00, the "M_point" recover to 3. The "buyVIP" is limited player to buy VIP service. Each time player buy the VIP service, "buyVIP' will be increase to 1. If "buyVIP" is 1, player cannot buy VIP service anymore. After 00:00, the "buyVIP' decrease to 0. So player allow to buy VIP service again. Here is the whole script, please check. VIPservice Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted December 24, 2015 (edited) you know what ? I'm going to show you the simplest way how to do this Spoiler function script F_today { return atoi( gettimestr( "%Y%m%d", 9 ) ); } prontera,162,185,3 script VIPservice 1_F_MARIA,{ mes "[VIPservice]"; mes "Everyday only allow to buy 1 time"; next; switch( select( "Exp rate x3", "Drop rate x3", "Cancel" ) ) { case 1: if ( callfunc("F_today") == buyexp ) { mes "[VIPservice]"; mes "You have reached the purchasee limited"; mes "Please try it tomorrow."; close; } buyexp = callfunc("F_today"); mes "Done. Enjoy your Exp rate x3"; sc_start SC_CASH_PLUSEXP, 30*60*1000, 300; close; case 2: if ( callfunc("F_today") == buydrop ) { mes "[VIPservice]"; mes "You have reached the purchasee limited"; mes "Please try it tomorrow."; close; } buydrop = callfunc("F_today"); mes "Done. Enjoy your Drop rate x3"; sc_start SC_CASH_RECEIVEITEM, 30*60*1000, 300; close; default: } close; } abuse the battle manual and bubble gum cash item statushttps://github.com/HerculesWS/Hercules/blob/master/db/sc_config.txt#L162 93 = 64+16+8+4+1 = cannot be dispel, doesn't remove on death, persist after logout ... PLUS ++ it also show the status icon on the client Edited April 23, 2018 by AnnieRuru Quote Share this post Link to post Share on other sites
0 chiba222 0 Posted December 26, 2015 you know what ? I'm going to show you the simplest way how to do this function script F_today { return atoi( gettimestr( "%Y%m%d", 9 ) );}prontera,162,185,3 script VIPservice 1_F_MARIA,{ mes "[VIPservice]"; mes "Everyday only allow to buy 1 time"; next; switch( select( "Exp rate x3", "Drop rate x3", "Cancel" ) ) { case 1: if ( callfunc("F_today") == buyexp ) { mes "[VIPservice]"; mes "You have reached the purchasee limited"; mes "Please try it tomorrow."; close; } buyexp = callfunc("F_today"); mes "Done. Enjoy your Exp rate x3"; sc_start SC_CASH_PLUSEXP, 30*60*1000, 300; close; case 2: if ( callfunc("F_today") == buydrop ) { mes "[VIPservice]"; mes "You have reached the purchasee limited"; mes "Please try it tomorrow."; close; } buydrop = callfunc("F_today"); mes "Done. Enjoy your Drop rate x3"; sc_start SC_CASH_RECEIVEITEM, 30*60*1000, 300; close; default: } close;}abuse the battle manual and bubble gum cash item statushttps://github.com/HerculesWS/Hercules/blob/master/db/sc_config.txt#L162 93 = 64+16+8+4+1 = cannot be dispel, doesn't remove on death, persist after logout ... PLUS ++ it also show the status icon on the client screenRuru_Server041.jpg Thank you so much! Quote Share this post Link to post Share on other sites
Hi everyone,
Can anyone tell me how to change a player's value when using OnHour00?
My script is every player they have a value called "M_point", if OnHour00, "M_Point" will be recever to 3.
Thank you.
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