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AnnieRuru

All in one Event Manager -> help me find all the event scripts !

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one of my customer sent me Euphy's Event Manager script
and asked me to write -> join the event simply using bindatcmd @joinevent
means, yeah, all 7 events in that script, use 1 command @joinevent will warp you to the map that event is on
Add -> there is also a command @eventlist to tell which event going to have next, since the time is configure by GMs

now that the script is in my hand,
(of course I can't distribute it, but I can always reproduce it)
I have to say that idea is very well made

but I'm not satisfy to just limit to 7 events,
I want to integrate ALL event scripts across eAthena/rAthena/Hercules forums
so everyone help me search out ALL event script you can find, and post in this topic

oh and, of course this is a free release
I always thinking of some ways to pull rathena member to use hercules
this project should be enough to attract some of them enough, I guess ?
since most of the scripts I write will be hercules only script commands

Edited by AnnieRuru

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My event script go 1st

did you think I only have 3 ? LOL

others in eathena

yes I know there is an updated version in our repo ...

others in rathena

not sure which one should take, seems like there are a few of them

others in hercules

  • poring summoner
  • gamble event
    > gamble some of your points with other players, and winner takes all
    > ... need some rewrite, the idea is nice btw

some ideas I really want to make now

 

after I read through Smoke's battleground, now I'm convinced that battleground system can be turn into events
so battleground scripts will be added here too

  • bg_pvp_points
  • bg_emp_round
  • bg_assassinate
  • battleground rush
  • war over rune
  • poring ball
  • arathi basin
  • trade or raid
  • ..... I need to test every script in smoke's collection, maybe some of them are unique

 

yes I know there are a lot out there, but I am not satisfy with any of them, going to make another one

Current Total -> 32 events !

.


.

Rejected list :-

.

some topics worth note :
http://herc.ws/board/topic/14528-release-babbs-event-scripts/

 


 

post up ! just post up here
make this the truly ALL in One Event manager script, let your server event non-stop 24/7 LOL
when you post the event name, remember to post the link to that topic, so I can rewrite them

Edited by AnnieRuru

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Maze event -> link - update

Portal event -> link - update <- just tested ... it seems some portal vanish inside the building ... need some rework

 

these 2 scripts are too similar

 

Euph's Maze event is a random chance,

each portal has 1/15 chance to go to next round

player just have to find ANY portal and keep entering any portal to win

 

and my Portal event is based on memory

there are X amount of portal in the map, only 2 of them go to next round

the portals are always randomize in each run

player have to remember which portal and share these information among guilds to quickly advance to next round, or win

 

....

now I not sure want to add Euph's maze event or not ...

because updating my portal event is my goal

 

 

EDIT: I think just add it in then ...

since some server players already familiar with that event already

Edited by AnnieRuru

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@@thor1009

the script link is dead, but the video alone is enough for me to reproduce that

ok I can do it

need 2 plugins like OnPCAttackEvent ... and another one for stop player attack the infected players

nice idea

 

@@Mysterious

I always try to give credit to the one who came out with the idea, not the one who fix it

https://www.eathena.ws/board/index.php?s=&showtopic=243601&view=findpost&p=1525757

the comment says all

//Created by marikitangakak//Edited and Revised by Lunar from MoonlightRO//Original Link: http://www.eathena.ws/board/index.php?showtopic=243601//Edited and Revised Script Link: http://www.eathena.ws/board/index.php?showtopic=243753//Please do not take this script as your own.
all you did is just fix the script

 

https://www.eathena.ws/board/index.php?showtopic=243753

yup, I saw the -> Idea by: marikitangakak

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Oh, so you're just taking in events from those with original authors? o_o A lot of people's events too are ideas taken from other scripts. :P

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https://rathena.org/board/topic/74316-event-mvp-vs-mvp/?p=157235

yup there is no scripts, it has to host by GM

 

if really have to make it into script, maybe require some source edits ... to make monster fight each other

maybe that ... setmobdata ...

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What about of AI monster?

 

  Reveal hidden contents



They can really attack each other.

 

monster .@map$,.@x-3,.@y,"AI 0",1023,1,"",0,0;

monster .@map$,.@x+3,.@y,"AI 1",1273,1,"",0,1;

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I already said in that topic

 

1. player still can kill steal the mvp

2. mvp still can summon slave

3. mvp can teleport mf_monster_noteleport

 

the 1st one can be solve by MOBDATA_KILLER flag

2nd one can solve by MD_NOCASTSKILL flag enable

 

 

there is still a lot limitation in our monster controller commands ...

rathena already have them, though

 

I have to complete mob controller script commands if there is a chance for this script

 

 

EDIT:

prontera,155,185,5	script	djsfksjf	1_F_MARIA,{	getmapxy .@map$, .@x ,.@y, UNITTYPE_NPC;	monster .@map$,.@x-3,.@y,"AI 0",1273,1, strnpcinfo(0)+"::Onaaa",0,0;	monster .@map$,.@x+3,.@y,"AI 1",1023,1, strnpcinfo(0)+"::Onaaa",0,1;	end;Onaaa:	announce "win", bc_all;	end;}
hmm ... so it can run event label, no so bad Edited by AnnieRuru

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hmm, this map looks different from the one I saw in the video at rathena topic, 3 years ago

but none-the-less, I can make good use of it

 

after I google some "ragnarok event ideas"

I have several links

http://write.ratemyserver.net/ragnoark-online-tips-and-tricks/event-guide-list/

http://starlitero.freesmfhosting.com/index.php?topic=13.0

 

that one, Run for the Basilica Event

that's the one that I kept searching for days since I open this topic

I remember I saw this somewhere in script support section on eathena forum about 5~7 years ago

but I kept finding and searching with different key word, no result

and someone else actually post it out, twice in fact by different person

it seems to be quite a popular event

 

I actually know how to write it

use movespeed mapflag (I already release it) to limit the movement speed of the players

then use MOBEVENT_ATTACK flag to unitwarp the player instantly out from the map whenever a mob attack a player

if the player reach the other end of the map, it trigger OnTouch label and gives the prize

the basillica effect can be simulated with OnTouchNPC: to warp monster out from that zone

 

there are some ideas that can be written as event script

like the mimic event,

all players gather in a small map, like run or die event

then spawn a mimic in the map, it *gulp* all the player it ran across

any player hit by this mimic will instantly warp out from the map

the last one in the remaining map wins

 

the rest have already turn into scripts

like disguise event, portal event, find the mushroom event, guess the password event

that guess the password event is in the rejected list by the way, the script already provided on the 1st post

 

 

  Reveal hidden contents

 

Edited by AnnieRuru

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oh that one ... I made before, but that still has bugs

https://rathena.org/board/topic/77120-i-need-a-code-3/

 

the old mob controller system can only detect 2 factions, which is the player side and the monster side

in that script, I made the monster side killable for players,

and the monster can search and destroy the player until the middle of the room

but the monster side ( .ai_action[AI_ACTION_TYPE] == AI_ACTION_TYPE_DETECT ) can't detect the emperium

because it seems the emperium also belongs to the monster side

so AI_ACTION_TYPE_DETECT can't detect the emperium

 

what I did on that script,

is whenever a monster move close to emperium, it deduct the count, so the monster didn't attack the emperium at all

just reduce the counter from 100, when it reach 0, you guys failed

 

this seems to be the bug for the mob controller system made by Lance

it can search and destroy players, but the monster doesn't seems to be able to attack the emperium

 

not sure the mobevent script command that I'm going to do later ... can fix this bug or not ...

Edited by AnnieRuru

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