BuLaLaKaW 7 Posted June 18, 2013 Hi! Need help, I am new about this map zone. How to configure this so that it will (a) not allow any healing item and ( not allow mvp cards on my PvP maps? thanks Quote Share this post Link to post Share on other sites
0 Angelmelody 221 Posted June 18, 2013 (edited) to modify disabled_items: {} part of the pvp zone (name:pvp) in map_zone_db.conf and give your map a zone mapflag <map name><tab>mapflag<tab>zone<tab><zone name> http://herc.ws/board/topic/302-introducing-hercules-map-zone-database/ Edited June 18, 2013 by Angelmelody Quote Share this post Link to post Share on other sites
0 BuLaLaKaW 7 Posted June 18, 2013 to modify disabled_items: {} part of the pvp zone (name:pvp) in map_zone_db.conf and give your map a zone mapflag <map name><tab>mapflag<tab>zone<tab><zone name> http://herc.ws/board/topic/302-introducing-hercules-map-zone-database/ i think this solves the missing part ... for me 1. zone is like a mapflag but it is user define 2. i choose my own zone name and connect it using mapflag format thanks ... i guess i got slowpoke for awhile ... but i do get it now .. thanks Quote Share this post Link to post Share on other sites
0 BuLaLaKaW 7 Posted June 18, 2013 (edited) there is already a map zone for pvp which is : { /* PvP zone is applied to all maps with a pvp mapflag */ name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */ disabled_skills: { BS_GREED: "PLAYER" CG_HERMODE: "PLAYER" } disabled_items: { Greed_Scroll: true Maya_Puple_Card: true Yggdrasilberry: true }}, update map flags to : // Mapflagsguild_vs2 mapflag zone PvPguild_vs5 mapflag zone PvPguild_vs4 mapflag zone PvPguild_vs1-2 mapflag zone PvPguild_vs3 mapflag zone PvPguild_vs1 mapflag zone PvPpvp_y_8-2 mapflag zone PvP so with these lines: Maya_Puple_Card: true Yggdrasilberry: true it will disable this two items right ? but it did not do so. i can still equip my hat with maya purple card and can consume yggdrasilberry. help Edited June 18, 2013 by MarcuZ Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted June 18, 2013 Well, with a modification that was done long ago (around March) and following official server mechanics, you can equip/use disabled items/equipment, but they won't have any effect. Any disabled consumable you use will disappear without any effect and any disabled equip you have equipped will be as if it wasn't equipped. Quote Share this post Link to post Share on other sites
0 BuLaLaKaW 7 Posted June 19, 2013 Well, with a modification that was done long ago (around March) and following official server mechanics, you can equip/use disabled items/equipment, but they won't have any effect. Any disabled consumable you use will disappear without any effect and any disabled equip you have equipped will be as if it wasn't equipped. it seems not working help Quote Share this post Link to post Share on other sites
0 Xgear 44 Posted June 19, 2013 You're not testing this on a GM Account? afaik There was a permission that'd let GM accounts bypass those limitations. Also I never got the item names to work, I had to disable them as ID500: true to disable red potions. Quote Share this post Link to post Share on other sites
0 BuLaLaKaW 7 Posted June 19, 2013 (edited) You're not testing this on a GM Account? afaik There was a permission that'd let GM accounts bypass those limitations. Also I never got the item names to work, I had to disable them as ID500: true to disable red potions. that novice is not a GM account with maya purple the one that hide is the GM account in assassin cross job doing cloaking i will try using id this time Edited June 19, 2013 by MarcuZ Quote Share this post Link to post Share on other sites
0 BuLaLaKaW 7 Posted June 19, 2013 You're not testing this on a GM Account? afaik There was a permission that'd let GM accounts bypass those limitations. Also I never got the item names to work, I had to disable them as ID500: true to disable red potions. recreate using both non gm chars disable ygg berry is successful however maya purple is not disabled ygg berry = solved maya purple = not yet Quote Share this post Link to post Share on other sites
0 BuLaLaKaW 7 Posted June 21, 2013 ~ bump ~ on compounded card(s) on equipment(s) , not working even if listed in zone map. thanks Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted June 21, 2013 Hi! Could you please file a bug report on this? This way devs will get what's wrong on there faster. Thanks! Quote Share this post Link to post Share on other sites
0 kyeme 71 Posted June 21, 2013 ~ bump ~ on compounded card(s) on equipment(s) , not working even if listed in zone map. thanks Whats your revision? Quote Share this post Link to post Share on other sites
0 Ind 945 Posted June 21, 2013 My Progress when testing this: [09:28:14] <~Ind> nanakiwurtz I can't reproduce O_O~ [09:28:18] <Takkun> wat [09:28:25] <~Ind> disabled_items: { [09:28:25] <~Ind> //Both examples below disable apple (id 501) [09:28:25] <~Ind> //Apple: true [09:28:25] <~Ind> //ID501: true [09:28:25] <~Ind> Maya_Puple_Card: true [09:28:25] <~Ind> } [09:28:34] <~Ind> tried -> cant see anything [09:28:39] <~Ind> i even put a warning in console [09:28:43] <~Ind> to show what it skips [09:28:45] <~Ind> [Debug]: Skipping Effect for Card 'Maya_Puple_Card' [09:28:51] <Takkun> there's a problem with maya P? [09:28:57] <~Ind> there is a problem with me [09:29:00] <~Ind> i cant reproduce any bugs lately [09:29:01] <~Ind> O_O [09:29:05] <Takkun> ~_~ [09:29:14] <~Ind> they afraid of me [09:29:16] <~Ind> o-o [09:29:27] <~Ind> already know i will squash em on sight @_@ [09:29:42] <Takkun> [09:29:51] <Yommy> http://blog.pravesh.me/files/2012/08/worksonmymachine.jpg [09:29:58] <~Ind> T___T [09:30:09] <Takkun> ahaha [09:30:35] <Takkun> Kafra: [09:30:47] <Takkun> haha witney >_< [09:30:54] <nanakiwurtz> it's Maya_Puple, not Purple? [09:31:07] <~Ind> yes o-o its the name in the item db [09:31:17] <nanakiwurtz> hmhm [09:31:25] <~Ind> but if you had got it wrong, the console would say invalid item name [09:31:30] Yommy flicks nanakiwurtz [09:32:39] nanakiwurtz slaps Yommy with a big red brick [09:32:41] <Shakto> ** a*****b*****c*****d [09:32:42] <Kafra> Found 2 matches. Sorted: "gran, clientside. (0.001s) [09:32:51] <Shakto> o/ [09:33:03] <~Ind> btw i saw in your topic you flagged maps with pvp zones [09:33:05] <~Ind> you dont need to do that [09:33:13] <~Ind> any map with a pvp mapflag is instantly put in pvp zone Quote Share this post Link to post Share on other sites
0 BuLaLaKaW 7 Posted June 21, 2013 thanks for the response! @jabote, i think that would not be necessary for now. but if needed, I will. thanks @kyeme, i am using latest revision available in git @ind, i did try both using item_name and ID#### , however I did place the maps into mapflag zone PvP, so i just need to have it as mapflag pvp. i will try this once i get home thanks guyz! Quote Share this post Link to post Share on other sites
Hi!
Need help, I am new about this map zone.
How to configure this so that it will (a) not allow any healing item and ( not allow mvp cards on my PvP maps?
thanks
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