Jump to content
raPalooza~

ModScript Professions ~ Fishing

Recommended Posts

Fish Fish Fishing

Well,
Lately i went back on Scripting and testing ideas around ragnarok, and decided to develop a series of professions, but as i'ma well known lazy ass :o so i'll be releasing the "raw" script as soon as possible as it is probably full of bugs and memory problems.

Starting with Fishing! here is a sneak peak of the progress so far. ;D



-I'm also using .tga shadows, and custom damage font.


Right now it works as follow:
- First runs a loop with percentage of breaking it so the fish bites de bait.
- Then a "mini-game" starts, where you need to choose the right random placed option, an bait animation ocours, and that minigame start over, guider by a random number rand(2,4) in the video.
-Fish/Item Catched! Loot Animation, start over.

TODO:
-Random placement on water cells (also control on how much you can "fish" from one node, till it unspawn or warp away)
-General Configuration for easy using (If item needed, how many minigames tries, loot selection(i hear that there are good functions scripts that base drop % in arrays.)
-And so on.



Hope you guys enjoy it.

Want to hear some thoughts on other profession! and feed back about that one as Well!
(already thinking about a lumberjack minigame where you will need to time the hit) Edited by raPalooza~

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.