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Kubix

Endless Cellar

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We don't use set anymore, it setd etc is used for backward compatibility plus I believe set is still in the emulator just in-case a script like this pops up. Only set I saw was at the top of the OnInit. If you don't mind me asking what was different between this and the current endless Cellar? I never played it on a Hercules emulator, just searched for it and it doesn't exist xD, so is this a new official instance to the hercules community?! :D

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Found a bug: At level 19, counter is 40 but it have only 20 mobs. Or atleast i just doesnt have Mime Monkey mobs. And the last Pain probably must be Lord Knight Seyren and not a Whitesmith Harword which was before.

 

 

And my great thanks to you Kubix! Release is amazing.

Edited by Lamex

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Found a bug: At level 19, counter is 40 but it have only 20 mobs. Or atleast i just doesnt have Mime Monkey mobs. And the last Pain probably must be Lord Knight Seyren and not a Whitesmith Harword which was before.

And my hgreat thanks to you Kubix! Release is amazing.

Thank you!

 

@@Aeromesi I know about set, and I will update the script.

Current Endless Cellar not working on Hercules.

http://herc.ws/board/topic/5177-endless-cellar/?hl=%2Bendless+%2Bcellar

Edited by Kubix

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Works exactly as endless tower, but you go the inverse direction (not 1f, 2f, but, b1, b2, b3...), MVP's are not same from Endless tower (i.e edgga, dracula, boitata, etc).

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upd. fixed cooldown issue

 

Found a bug: At level 19, counter is 40 but it have only 20 mobs. 

 

in your last updated git version....please fixed it as soon as possible...thanks..

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upd. fixed cooldown issue

 

Found a bug: At level 19, counter is 40 but it have only 20 mobs. 

 

in your last updated git version....please fixed it as soon as possible...thanks..

its ok on my server.

maybe you don't have some of this monsters in your db?

 

		areamonster getarg(1),265,7,311,33,"Yoyo",1057,20,instance_npcname("EC_Manager")+"::OnMobDead";
		areamonster getarg(1),265,7,311,33,"Mime Monkey",1585,20,instance_npcname("EC_Manager")+"::OnMobDead";
		areamonster getarg(1),265,7,311,33,"Choco",1214,1,instance_npcname("EC_Manager")+"::OnMobDead";

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upd. fixed cooldown issue

 

Found a bug: At level 19, counter is 40 but it have only 20 mobs. 

 

in your last updated git version....please fixed it as soon as possible...thanks..

its ok on my server.

maybe you don't have some of this monsters in your db?

 

		areamonster getarg(1),265,7,311,33,"Yoyo",1057,20,instance_npcname("EC_Manager")+"::OnMobDead";
		areamonster getarg(1),265,7,311,33,"Mime Monkey",1585,20,instance_npcname("EC_Manager")+"::OnMobDead";
		areamonster getarg(1),265,7,311,33,"Choco",1214,1,instance_npcname("EC_Manager")+"::OnMobDead";

 

oh!!!! "Mime Monkey",1585 in hercules is closed by default.

Now, my problem fixed, thank you:)

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Why monsters didn't clear at all, but warp appeared?

is it a bug??

yeah maybe, need check.

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