Mumbles 193 Posted June 23, 2013 Right now, the skill bonus command bSkillAtk is only generically applicable. It'd be pretty awesome to be able define a monster's race as a value to determine the bonus of a skill. i.e. bonus3 bSkillAtk,n,x,y; Increase damage of skill n by x% against y race mobs (supports skill names) Quote Share this post Link to post Share on other sites
Critica 2 Posted June 24, 2013 bonus2 bMagicAddRace,n,x; +x% magical damage against race n Quote Share this post Link to post Share on other sites
Mumbles 193 Posted June 24, 2013 bonus2 bMagicAddRace,n,x; +x% magical damage against race n I think you misunderstood. The suggestion was to add an option to increase the damage of a specific skill based on race. For example, should this be implemented: bonus3 bSkillAtk,"MO_EXTREMITYFIST",-80,RC_Boss; This item script, in theory, would reduce the amount of damage that Asura Strike does on Boss monsters. Quote Share this post Link to post Share on other sites
Ind 945 Posted February 10, 2014 Rejecting due to lack of support/interest, also seems more fitting to be a plugin Quote Share this post Link to post Share on other sites