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Mumbles

Skill bonus based on race.

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Right now, the skill bonus command bSkillAtk is only generically applicable. It'd be pretty awesome to be able define a monster's race as a value to determine the bonus of a skill.

 

i.e. bonus3 bSkillAtk,n,x,y;      Increase damage of skill n by x% against y race mobs (supports skill names)

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bonus2 bMagicAddRace,n,x;		+x% magical damage against race n 

 

I think you misunderstood. The suggestion was to add an option to increase the damage of a specific skill based on race. For example, should this be implemented:

 

bonus3 bSkillAtk,"MO_EXTREMITYFIST",-80,RC_Boss;

 

 

This item script, in theory, would reduce the amount of damage that Asura Strike does on Boss monsters.

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