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vBrenth

Union skills for other job?

Question

Is it doable to implement this on custom jobs?

Like make other jobs fly?

Edited by vBrenth

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I dont think it has to be related on sprite my dear, Because i changed taekwon (to Lord knight sprite and its still fly :D) So maybe it something todo with the source or client.

Edited by vBrenth

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Its fine. Still needing help if doable.

 

I played OPTION_FLYING and SC_FUSION but can't get it working.

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Its a tricky thing. Its ether hard coded or the act file controls the floating. A GM can float if is a Star Gladiator but using the skill as any other job doesn't change anything.

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Its a tricky thing. Its ether hard coded or the act file controls the floating. A GM can float if is a Star Gladiator but using the skill as any other job doesn't change anything.

 

Yeah, i tried about the GM suit and the attacking seems fine too with the GM suit while flying (hope someone knows about this stuff)

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Bump.

 

I'm not sure about this thing by Rytech gimme this command everytime you are freshly relog you can type @option 0 0 32768 and fly but ur sprite changes to star gladiator.

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its probably just a visual trick,

in my perspective,
character sprites are being moved up but keeping the shadow sprite in the same position,
then add a small up and down animation to the sprite, that will give you a visual of character floating.

try to add union skill to other jobs  and see if the sprites change to star glad or not,
if the sprite change to star glad, then it might be handled by the client which means it will be hard to do.

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try to add union skill to other jobs  and see if the sprites change to star glad or not,

 

Nothing happens :D it doesnt change to any jobs.

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