bWolfie 138 Posted May 8, 2016 We have bonus damage versus all sorts of things - class, race, element - but how about item? The way it would work is if the enemy has x item equipped, damage will be increased by n%. Unless this already exists, then ignore this thread. Example: bonus bEquipItem,x,n; +n% damage against monsters with item x equipped bonus bEquipItem,2301,20; In this example, if enemy has Cotton Shirt [2301] equipped, damage will be increased by 20%. Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted May 8, 2016 I cannot think of much practical use case of it... Quote Share this post Link to post Share on other sites
evilpuncker 503 Posted May 9, 2016 if I understood correctly, it is almost the same goal as item_combo Quote Share this post Link to post Share on other sites
bWolfie 138 Posted May 9, 2016 I cannot think of much practical use case of it... It would be used so people can counter things. Say enemy has GTB Card equipped, and the player has an anti-GTB weapon equipped. Server owners would be able to penalise certain items and it brings an interesting mechanic in (is opponent using that? maybe I should use this.). @@evilpuncker Idk how its like item_combo. Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted May 9, 2016 if I understood correctly, it is almost the same goal as item_combo No, item_combo checks source and apply additional bonus, but @@True Zeal wants like, if opponent wears specific item, them do +x% attack (x can be negative too) Quote Share this post Link to post Share on other sites
benching 2 Posted May 9, 2016 why not just add the bonus you want from that item script. Quote Share this post Link to post Share on other sites
bWolfie 138 Posted May 10, 2016 why not just add the bonus you want from that item script. What do you mean by that? Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted May 10, 2016 why not just add the bonus you want from that item script. What do you mean by that? Almost everyone cannot get the suggestion properly To those who cannot understand: This will do as Follows: If Player A wears item X and player B wears item Y, So itemX have the bonus as bonus2 bEquipItem,Y,10; So when player A attacks Player B, the server will check the opponent(Player equip if he wears Item Y, if yes, then damage will increase by 10% 1 bWolfie reacted to this Quote Share this post Link to post Share on other sites
benching 2 Posted May 10, 2016 (edited) why not just add the bonus you want from that item script. What do you mean by that? Almost everyone cannot get the suggestion properly To those who cannot understand: This will do as Follows: If Player A wears item X and player B wears item Y, So itemX have the bonus as bonus2 bEquipItem,Y,10; So when player A attacks Player B, the server will check the opponent(Player equip if he wears Item Y, if yes, then damage will increase by 10% ohh, now its clear (to me at least /heh ). Edited May 10, 2016 by benching Quote Share this post Link to post Share on other sites