IndieRO 33 Posted May 25, 2016 is it possible the player get the item when change job if yes, can someone help me make this script how to produce : when player change job ex swordman player will get item spear (1404).. when player change job ex thief player will get item maingauche (1207).. Quote Share this post Link to post Share on other sites
0 bWolfie 138 Posted May 25, 2016 (edited) Before they change class, put in a callsub or an area to check job and what item they'll get. Idk if this is what you're after. e.g. //earlier in script mes "Change to <class>?"; next; menu "Yes",-,"No",L_No; callsub L_ItemGive; jobchange Job_Placeholder; close; //later in script L_ItemGive: if (Class == Job_Swordman) getitem 1404,1; if (Class == Job_Thief) getitem 1207; return; If you want them to receive an item depending on their new class, put callsub after jobchange. Edited May 25, 2016 by True Zeal 1 IndieRO reacted to this Quote Share this post Link to post Share on other sites
0 IndieRO 33 Posted May 25, 2016 @@True Zeal thx a lot it's fully working fine Quote Share this post Link to post Share on other sites
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