IndieRO 33 Posted May 25, 2016 i try use script vending control by emistry //===== eAthena Script ===================================== //= Vendor Control //===== By: ================================================ //= Original by Emistry //= Rewrite by AnnieRuru //===== Current Version: =================================== //= 1.0 //===== Compatible With: =================================== //= Hercules 2014-02-18 //===== Description: ======================================= //= Vendors only vend on certain coordinate, looks tidy //===== Topic ============================================== //= http://hercules.ws/board/topic/4509- //===== Additional Comments: =============================== //= Emistry would love his script rewritten by his master ? //========================================================== vend_zone,100,103,4 script Vending Helper 4_GEFFEN_13,{ mes "["+ strnpcinfo(1) +"]"; if ( !getskilllv( "MC_VENDING" ) ) { mes "You dont have ^0055FFVending Skill^000000."; close; } mes "Select a slot and start vending."; while ( true ) { .@menu$ = .@currentpage ? "Previous Page:" : ":"; .@pageindex = .@currentpage * .slotperpage; for ( .@i = 0; .@i < .slotperpage && .@pageindex + .@i < .count; .@i++ ) { if ( !getmapxy( .@map$, .@x, .@y, 1, "#vend_slot"+( .@pageindex + .@i ) ) && getareausers( .map$, .@x, .@y, .@x, .@y ) ) .@menu$ = .@menu$ +"Slot No."+( .@pageindex + .@i +1 )+" - ^FF0000[UnAvailable]^000000:"; else { .@menu$ = .@menu$ +"Slot No."+( .@pageindex + .@i +1 )+" - ^00CC00[Available]^000000:"; .@available++; } } if ( .@currentpage != .maxpage ) .@menu$ = .@menu$ + "Next Page"; .@pick = select( .@menu$ ) -1; if ( !.@pick ) .@currentpage--; else if ( .@pick == .slotperpage +1 ) .@currentpage++; else break; } .@s = .@currentpage * .slotperpage + .@pick -1 ; if ( !getmapxy( .@map$, .@x, .@y, 1, "#vend_slot"+ .@s ) && getareausers( .map$, .@x, .@y, .@x, .@y ) ) { mes " "; mes "This slot is ^FF0000[UnAvailable]^000000."; close; } warp .@map$, .@x, .@y; hideonnpc "#vend_slot"+ .@s; donpcevent "#vend_slot"+ .@s +"::OnCheckAvailable"; end; OnInit: // ======================= Configuration HERE ============================= .map$ = "vend_zone"; // map setarray .@x, 56,59,62,65,68,71,74,77,80,83,86,89,92,95,104,107,110,113,116,119,122,125,128,131,134,137,140,143; // x coordinates setarray .@y, 140,145,113,0; // y coordinates .slotperpage = 20; // display how many slots per page (prevent making the menu too long) // too many people said this script causes vendor cannot vend at all on the map, ( coordinates has set too near ) // because there is a setting in 'conf\battle\player.conf' to disallow player to vend too near other npcs setbattleflag "min_npc_vendchat_distance", 0; // comment this line to make the default value back to 3 freeloop 1; setcell .map$, 0,0, 500,500, cell_novending, 1; .@x_size = getarraysize( .@x ); .@y_size = getarraysize( .@y ); .@i = 0; while ( .@i < .@y_size ) { .@j = 0; while ( .@j < .@x_size ) { if ( checkcell( .map$, .@x[.@j], .@y[.@i], cell_chkpass ) ) { movenpc "#vend_slot"+ .count, .@x[.@j], .@y[.@i]; setcell .map$, .@x[.@j], .@y[.@i], .@x[.@j], .@y[.@i], cell_novending, 0; if ( getareausers( .map$, .@x[.@j], .@y[.@i], .@x[.@j], .@y[.@i] ) ) { hideonnpc "#vend_slot"+ .count; donpcevent "#vend_slot"+ .count +"::OnCheckAvailable"; } .count++; } .@j++; } .@i++; } .maxpage = .count / .slotperpage + ( .count % .slotperpage > 0 ) -1; end; } - script vend_slot -1,{ mes "[Vending Slot]"; getmapxy .@map$, .@x, .@y, 1; if ( !getskilllv( "MC_VENDING" ) ) { mes "You dont have ^0055FFVending Skill^000000."; close; } else if ( getareausers( .@map$, .@x, .@y, .@x, .@y ) ) { mes "Someone already using this slot"; close; } mes "Spot : ^777777Available^000000"; mes "^0055FF[ Vending Area Rules ]^000000"; mes "^FF0000 ~ Use proper Shop Name.^000000"; mes "^777777Player who failed to follow these rules will be punished.^000000"; unitwalk getcharid(3), .@x, .@y; hideonnpc strnpcinfo(0); donpcevent strnpcinfo(0)+"::OnCheckAvailable"; close; OnCheckAvailable: sleep 10000; getmapxy .@map$, .@x, .@y, 1; while ( getareausers( .@map$, .@x, .@y, .@x, .@y ) ) sleep 10000; hideoffnpc strnpcinfo(0); end; } // Add more if needed. vend_zone,0,0,4 duplicate(vend_slot) #vend_slot0 4_BULLETIN_BOARD2 it's possible to setting locate without using array just use spesific X and Y? Quote Share this post Link to post Share on other sites
0 bWolfie 139 Posted May 25, 2016 You would have to rewrite the npc. I think the way it's set up is quite nice. Quote Share this post Link to post Share on other sites
0 IndieRO 33 Posted May 26, 2016 You would have to rewrite the npc. I think the way it's set up is quite nice. I know this script is already good but does not match with map I use btw i use this map to vending area https://rathena.org/board/topic/67742-custom-vending-map/ Quote Share this post Link to post Share on other sites
0 Legend 43 Posted May 26, 2016 You would have to rewrite the npc. I think the way it's set up is quite nice. I know this script is already good but does not match with map I use btw i use this map to vending area https://rathena.org/board/topic/67742-custom-vending-map/ You can set the map x and y location according to your liking, configuration can be found in line 58-61 in your script provided in the first post. Quote Share this post Link to post Share on other sites
0 IndieRO 33 Posted May 27, 2016 (edited) @@Legend can you give me some example to configuration coordinat x and y without array? and still connected with npc vending helper thxx Edited May 27, 2016 by melv0 Quote Share this post Link to post Share on other sites
0 bWolfie 139 Posted May 27, 2016 // ======================= Configuration HERE ============================= .map$ = "vend_zone"; // map setarray .@x, 56,59,62,65,68,71,74,77,80,83,86,89,92,95,104,107,110,113,116,119,122,125,128,131,134,137,140,143; // x coordinates setarray .@y, 140,145,113,0; // y coordinates .@x = all the possible x coordinates. This means any cells listed here are acceptable.] .@y = all the possibly y coordinates. These work like multiplication. Example, the x coordinate of 56 can also possess the y coordinate 140, 145, 113 and 0. Meaning these cells are acceptable. 56,140 56,145 56,113 56,0 At least I think that's how it works. Haven't used this script before. Quote Share this post Link to post Share on other sites
i try use script vending control by emistry
it's possible to setting locate without using array just use spesific X and Y?
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