athron 0 Posted May 27, 2016 regarding this http://herc.ws/board/topic/10701-link-item-system/?p=63280 when we take a look on console using script e.g. - script catch FAKE_NPC,{ OnAtcommand: debugmes .@atcmd_parameters$[0]; end; OnInit: bindatcmd "catch",strnpcinfo(3)+"::OnAtcommand"; end; } let's start to type @catch<space> following shit+left click on beret so and chat command shown : @catch <beret> and the result on console like: [Debug]: script debug : 2000000 110022388 : <ITEM>0004811lq'00'00'00'00</ITEM> let's try on +20 beret @catch <+20 beret> and the result on console like: [Debug]: script debug : 2000000 110022388 : <ITEM>0004811lq%0k'00'00'00'00</ITEM> how does it work? yes that's base converted from 10 to 64 i have not enought knowledge on C so i tried to encode it using vb like this Public Function ConvertBase10$(ByVal d#) Dim S$, t#, i%, l%, bl%, bs$ bs= "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" bl = Len(bs) Do While Val(d) <> 0 t = d i = 0 Do While t >= bl i = i + 1 t = t / bl Loop If i <> l - 1 And l <> 0 Then S = S & String(l - i - 1, Left(bs, 1)) t = Int(t) S = S + Mid(bs, t + 1, 1) d = d - t * (bl ^ i) l = i Loop ConvertBase10 = S End Function what's that mean? <ITEM>0004811lq%0k'00'00'00'00</ITEM> vv Equipment Location -> ConvertBase10(256) = 48 <ITEM>0004811lq%0k'00'00'00'00</ITEM> vvv Equipment ID -> ConvertBase10(5712) = 1lq <ITEM>0004811lq%0k'00'00'00'00</ITEM> vv Refine Level -> ConvertBase10(20) = 0k <ITEM>0004811lq%0k'00'00'00'00</ITEM> vv Card on Slot 1 <ITEM>0004811lq%0k'00'00'00'00</ITEM> vv Card on Slot 2 <ITEM>0004811lq%0k'00'00'00'00</ITEM> vv Card on Slot 3 <ITEM>0004811lq%0k'00'00'00'00</ITEM> vv Card on Slot 4 <ITEM>0004811lq%0k'00'00'00'00</ITEM> v dunno about '1' after equipment location. but i think it's alwasy be 1. we not need to decode, because we just need to send string thar initialized by client to result as item link. i also tried using : dispbotom "You got 1x <ITEM>0004811lq%0k'00'00'00'00</ITEM>"; result is shown "You got <+20 Beret>" clickable in client. also work on announce "S got 1x <ITEM>0004811lq%0k'00'00'00'00</ITEM>" bc_all; we can also try copy this <ITEM>0004811lq%0k'00'00'00'00</ITEM> and paste on client Of course we can make a script and use callfunc but if there any buildin script like this *getitemlinkedmsg <item_id>,<refine>,<card1>,<card2>,<card3>,<card4>; it would be helpfull. Quote Share this post Link to post Share on other sites
IndieRO 33 Posted May 28, 2016 i hope this system implement on hercules asap Quote Share this post Link to post Share on other sites
evilpuncker 504 Posted May 28, 2016 i hope this system implement on hercules asap http://herc.ws/board/topic/10701-link-item-system/?p=70598 Quote Share this post Link to post Share on other sites
IndieRO 33 Posted May 28, 2016 i hope this system implement on hercules asap http://herc.ws/board/topic/10701-link-item-system/?p=70598 oh i see, but hercules still must update packet to enable new client Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted May 28, 2016 I already know this feature, it probably have more fields according to RndOptions.. hoping next month to be awesome month for Hercules xD Edit: Also, this only works on chatbox, it won't work on npc dialog, for npc dialog, we just have <ITEM> tag Quote Share this post Link to post Share on other sites
athron 0 Posted May 28, 2016 (edited) i hope this system implement on hercules asap http://herc.ws/board/topic/10701-link-item-system/?p=70598 oh i see, but hercules still must update packet to enable new client i just tried using ragemu's packet struck on hercules without any problem, except truncated npc string input. I already know this feature, it probably have more fields according to RndOptions.. hoping next month to be awesome month for Hercules xD Edit: Also, this only works on chatbox, it won't work on npc dialog, for npc dialog, we just have <ITEM> tag yes, it would be helpfull too if we also have a buildin function : *getmeslinkitem <item_id>,{<optional_desc>} *getnavilink <desc>,<map>,<x,><y> Edited May 28, 2016 by athron Quote Share this post Link to post Share on other sites