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bWolfie

How exactly do OnPCDieEvent & OnPCKillEvent work?

Question

How exactly do the labels OnPCDieEvent and OnPCKillEvent work?

 

Example:

I want any characters killed in the map Prontera to lose 1 zeny.

While I also want any character who kills a player in Prontera to gain 1 zeny.

 

Something like this...



-    script    PronteraKill    FAKE_NPC,{
OnPCDieEvent:
    if (strcharinfo(3) == "prontera") {
        Zeny -= 1;
    }
        end;
    
OnPCKillEvent:
    if (strcharinfo(3) == "prontera") {
        Zeny += 1;
    }
        end;
}


 

Who can help me here? I'm yet to come across an example script.

 

Thanks guys.

 

never mind, i figured my problem out. I had it on a separate FAKE_NPC script rather than in the script itself.

Edited by True Zeal

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