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mob_avail.txt gives us the option of disguising monsters as character classes.

Is there a SpriteID reserved for the Game Master sprites?
I've tried 2000 (Male GM) and 2001 (Female GM), though, they are as is - you cannot change what they are.

 

Thanks.

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I don't remind any... but you can try:

Do a Placeholder job with GM sprites appearance. You need to follow the custom job guide and if your use a 2012+ client need the Nemo's custom job patch.

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I don't remind any... but you can try:

Do a Placeholder job with GM sprites appearance. You need to follow the custom job guide and if your use a 2012+ client need the Nemo's custom job patch.

I'll give this a go. I was hoping it wouldn't come to having to make a custom job, since I utterly failed putting one in last time I tried.  :swt3:

 

@evilpunckner I haven't seen those before. Will I be able to put headgears and such on them?

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Oh wait, try these ID's:

2489 to 2494

Do a mob with these ID's.

GM_WOMAN.gifGM_SAY.gifGM_SMOKIE.gifGM_PHOENIX.gifGM_MEN.gifGM_HINALLE.gif

 

Names are GM Woman (ID 2489), GM Say (ID 2490), GM Smokie (ID 2491), GM Phoenix (ID 2492), GM Men (ID 2493), GM Hinalle (ID 2494).

 

Just check your lua files, I just found the sprites inside of my kRO data.grf...

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Oh wait, try these ID's:

2489 to 2494

Do a mob with these ID's.

GM_WOMAN.gifGM_SAY.gifGM_SMOKIE.gifGM_PHOENIX.gifGM_MEN.gifGM_HINALLE.gif

 

Names are GM Woman (ID 2489), GM Say (ID 2490), GM Smokie (ID 2491), GM Phoenix (ID 2492), GM Men (ID 2493), GM Hinalle (ID 2494).

 

Just check your lua files, I just found the sprites inside of my kRO data.grf...

I'm using Ridley's data.grf, which doesn't have these :( Where can I find one which does?

I gave adding it as a custom class a go - no luck. Hoping somebody can help me here  :hmm:

 

Following this guide

 

Server Source

1. mmo.h 

 

 

UbHHN5J.png

 

 

 

2. map.h

 

 

u0IeaAt.png

 

 

 

3. pc.c

 

 

gtOr03E.png

 

 

 

4. itemdb.c

 

 

qcAf1Z0.png

 

 

 

5. inter.c

 

 

Y7mMPVm.png

 

 

 

Server Config

 

1. constants.conf

 

 

AofNGMa.png

 

 

 

2. exp.txt

 

 

a33hqdD.png

 

 

 

3. job_db.conf

 

 

8P21DfP.png

 

 

 

4. job_db2.txt

 

 

pkmFak7.png

 

 

 

Client Files

 

1. PCIDs.lub

 

 

VOlj9Ci.png

 

 

 

2. PCNames.lub

 

 

WJoAWCD.png

 

 

 

3. PCPaths.lub

 

 

shxOdpt.png

 

 

 

4. PCHands.lub

 

 

zXWu3hv.png

 

 

 

5. PCPals.lub

 

 

gGcwAGn.png

 

 

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