changelets 1 Posted July 15, 2016 Hello I just wanted to ask why there is no heard sound from the Red Potion. Not only the red potion, but also white, yellow, green and the like!!! Quote Share this post Link to post Share on other sites
0 Ridley 295 Posted July 15, 2016 data/wav/se_drink_potion.wav se_drink_potion.wav Quote Share this post Link to post Share on other sites
0 changelets 1 Posted July 15, 2016 Done, it is still with no sound Quote Share this post Link to post Share on other sites
0 Ridley 295 Posted July 15, 2016 done what? this should be inside your grf by default Quote Share this post Link to post Share on other sites
0 changelets 1 Posted July 15, 2016 I put it in my GRF and I still have the problem. the problem is not only with me, look here : https://github.com/HerculesWS/Hercules/issues/1099 Quote Share this post Link to post Share on other sites
0 Ridley 295 Posted July 15, 2016 (edited) thank you for pointing that out, i may have a look on that :] (i mostly have my sound effects disabled and never noticed that) edit: what client do you use? Edited July 15, 2016 by Ridley Quote Share this post Link to post Share on other sites
0 changelets 1 Posted July 15, 2016 I'm glad to hear that! I hope you can find a solution for this. I'm using the 2014-10-22 one. I faced the problem in both 2014-10-22 and 2015-05-13 clients. Quote Share this post Link to post Share on other sites
0 Samuel 83 Posted July 16, 2016 the best thing to do i think is find the last client where you can still hear the sound effect, then maybe we could ask Neo to make a patch or plugin for Nemo to add it again to newer clients Quote Share this post Link to post Share on other sites
0 changelets 1 Posted July 16, 2016 (edited) I think the problem is related to Hercules files. There is a temporary solution for this problem that is to change the scripts of the items in the item_db file. for example, the Red Potion, from this Script: <" percentheal rand(45,65),0; "> to this Script: <" misceffect 204; percentheal rand(45,65),0; "> However, it might take you a little bit time to change the whole items, which have the same problem. thank you guys! Edited July 16, 2016 by changelets Quote Share this post Link to post Share on other sites
0 Samuel 83 Posted July 17, 2016 are you encountering this error with just hercules? because i think it's client side Quote Share this post Link to post Share on other sites
0 Eternity 1 Posted July 17, 2016 I think the problem is related to Hercules files. There is a temporary solution for this problem that is to change the scripts of the items in the item_db file. for example, the Red Potion, from this Script: <" percentheal rand(45,65),0; "> to this Script: <" misceffect 204; percentheal rand(45,65),0; "> However, it might take you a little bit time to change the whole items, which have the same problem. thank you guys! It's Hard coded in client-side not a server side. Quote Share this post Link to post Share on other sites
0 Ridley 295 Posted July 17, 2016 It's definitely client side and I can't imagine depending on the emu. I just had no progress with it yet since I had other tasks I wanted to finish yet. Adding the sound to the itemscript would be a workaround Quote Share this post Link to post Share on other sites
0 changelets 1 Posted July 21, 2016 are you encountering this error with just hercules? because i think it's client side Maybe you are right, I haven't tested that in other files. I think the problem is related to Hercules files. There is a temporary solution for this problem that is to change the scripts of the items in the item_db file. for example, the Red Potion, from this Script: <" percentheal rand(45,65),0; "> to this Script: <" misceffect 204; percentheal rand(45,65),0; "> However, it might take you a little bit time to change the whole items, which have the same problem. thank you guys! It's Hard coded in client-side not a server side. I hope someone can find a solution for this problem. It's definitely client side and I can't imagine depending on the emu. I just had no progress with it yet since I had other tasks I wanted to finish yet. Adding the sound to the itemscript would be a workaround Thanks! Please notify us if you get the final solution Quote Share this post Link to post Share on other sites
Hello
I just wanted to ask why there is no heard sound from the Red Potion.
Not only the red potion, but also white, yellow, green and the like!!!
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