Samuel 83 Posted July 17, 2016 Hello everyone! Saw this feature in RagEmu so I adapted their code and turned it into a plugin. With this plugin enabled, custom commands that were created using bindcmd will be shown when you use @command depending on the gm level the account has if that custom command is available for his level. Enjoy! Credits to: RagEmu Link 6 evilpuncker, bWolfie, Legend and 3 others reacted to this Share this post Link to post Share on other sites
Auryn 0 Posted October 22, 2016 Hello everyone! Saw this feature in RagEmu so I adapted their code and turned it into a plugin. With this plugin enabled, custom commands that were created using bindcmd will be shown when you use @command depending on the gm level the account has if that custom command is available for his level. Enjoy! Credits to: RagEmu Link I would like to add commands cming with plugins to custom commands field, any idea on how to add them, like manually by editing this .c, or any other way ? I tried to bind commands with ony sleep 1, so it would show up at using @commands, but unforunatly that overrides the initial plugin command (just as I did expect). Share this post Link to post Share on other sites
Protos 203 Posted October 26, 2016 Why can't this be added to the source of Hercules rather than a plugin. Reasons - 1) @commands are a custom feature. 2) Bindatcmd is a custom feature. 3) without this Bindatcmd seems incomplete. Share this post Link to post Share on other sites