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Brynner

how to make this event automatic start every 2hrs?

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//##########################################################################//By: ____                    _      __        __           ____    _____  #//   |       ___ __    __ _ | |            / /_  _   _  / ___  / ____| #//   | ||  | / _    / /| || |           / /| ||  | || | ___ | (___   #//   | ||  ||  __/  / / | || |__      // / | ||  | || |___| ___   #// __|____/_____|____/__|_||____|______/_/__|_||_|__|______/_____) | #//|_____________________________________________________________________/  #//                                                                         #//##########################################################################//                                                                         #//== Dice Event                                                            #//                                                                         #//##########################################################################//                                                                         #//== Automatically starts a dice event every 30 minutes of every hour      #//                                                                         #//== Prize- Change 13723 to any item ID you want the winner to recieved    #//                                                                         #                                                                         //##########################################################################-	script	Dice#announcer	-1,{OnInit:	disablenpc "prtevent";	hideonnpc "Dice#evnt1";	end;OnMinute30:	announce "Dice: We are going to have a Dice event.",0;	sleep2 10000;	announce "Dice: For those who wants to join, Please proceed to the center of Prontera and enter the Warp Portal.",0;	sleep2 10000;	announce "Dice: After 1 Minute the Portal will close.",0;	sleep2 10000;	announce "Dice: So please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0;	enablenpc "prtevent";	initnpctimer;	end;OnTimer30000:	announce "Dice: Last 30 seconds.",0;	sleep2 5000;	announce "Dice: If you want to join please enter the Warp Portal beside me here in Prontera.",0;	end;	OnTimer50000:	announce "Dice: Last 10 seconds.",0;	end;	OnTimer55000:	announce "Dice: 5.",0;	end;	OnTimer56000:	announce "Dice: 4.",0;	end;	OnTimer57000:	announce "Dice: 3.",0;	end;	OnTimer58000:	announce "Dice: 2.",0;	end;	OnTimer59000:	announce "Dice: 1.",0;	end;	OnTimer60000:	announce "Dice: Time's up.",0;	end;	OnTimer61000:	disablenpc "prtevent";	donpcevent "Dice#evnt1::OnEnable";	stopnpctimer;	end;	OnTimer62000:	announce "Dice: The next Dice event will begin after 30mins.",0;	end;	}	//--------------------------------------------------	prontera,155,182,0	warp	prtevent	2,2,quiz_01,204,90		//--------------------------------------------------quiz_01,204,93,6	script	Dice#evnt1	715,{//--------------------------------------------------	mes "[Dice]";	mes "Please tell me your name";	next;	input .@name$;	if(.@name$ != strcharinfo(0)) {		mes "[Dice]";		mes "Are you sure thats your character name?";		close;	}	mes "[Dice]";	mes "Congrats. You've won.";	close2;	announce "Dice: We have a winner, "+.@name$+".",0;	getitem 7960,3;	warp "prontera",155,182;	disablenpc "Dice#evnt1";	end;	OnEnable:	mapannounce "quiz_01","Dice: We are about to start the Dice event.",0;	sleep2 10000;	mapannounce "quiz_01","Dice: But before we start the event here's how to play the game. . .",0;	sleep2 10000;	mapannounce "quiz_01","Dice: I'm only gonna say this once so read carefully.",0;	sleep2 10000;	mapannounce "quiz_01","Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0;	sleep2 10000;	mapannounce "quiz_01","Dice: All you have to do is go to the box of the number you want.",0;	sleep2 10000;	mapannounce "quiz_01","Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0;	sleep2 10000;	mapannounce "quiz_01","Dice: We will do it again and again until we only have 1 player left on the map.",0;	sleep2 10000;	mapannounce "quiz_01","Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;	sleep2 10000;	mapannounce "quiz_01","Dice: That's that.. Now let's play...",0;	sleep2 10000;	goto L_Start;	end;	L_Start:	if(getmapusers("quiz_01") == 1) goto L_Champ;	if(getmapusers("quiz_01") == 0) goto L_None;	if(getmapusers("quiz_01") > 1) {	announce "Dice: . . . . .",0;	set $@number, rand(1,4);	sleep2 10000;	announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0;	sleep2 10000;	announce "Dice: 5",0;	sleep2 5000;	announce "Dice: 4",0;	sleep2 4000;	announce "Dice: 3",0;	sleep2 3000;	announce "Dice: 2",0;	sleep2 2000;	announce "Dice: 1",0;	sleep2 1000;	announce "Dice: Time's up.",0;	donpcevent "evnt#1::OnEnable";	announce "Dice: Winning number "+$@number+".",0;	if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1;	if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2;	if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3;	if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4;	end;	}	L_Lose1:	areawarp "quiz_01",183,81,191,60,"prontera",155,182;	areawarp "quiz_01",195,81,203,60,"prontera",155,182;	areawarp "quiz_01",207,81,215,60,"prontera",155,182;	goto L_Start;	end;L_Lose2:	areawarp "quiz_01",183,81,191,60,"prontera",155,182;	areawarp "quiz_01",195,81,203,60,"prontera",155,182;	areawarp "quiz_01",219,81,227,60,"prontera",155,182;;	goto L_Start;	end;	L_Lose3:	areawarp "quiz_01",183,81,191,60,"prontera",155,182;	areawarp "quiz_01",207,81,215,60,"prontera",155,182;	areawarp "quiz_01",219,81,227,60,"prontera",155,182;	goto L_Start;	end;	L_Lose4:	areawarp "quiz_01",195,81,203,60,"prontera",155,182;	areawarp "quiz_01",207,81,215,60,"prontera",155,182;	areawarp "quiz_01",219,81,227,60,"prontera",155,182;	goto L_Start;	end;	L_Champ:	mapannounce "quiz_01","Dice: Come to me and tell me your name.",0;	hideoffnpc "Dice#evnt1";	end;	L_None:	disablenpc "Dice#evnt1";	end;}	-	script	evnt#1	-1,{OnEnable:	areawarp "quiz_01",182,94,228,88,"prontera",155,182;	areawarp "quiz_01",185,87,188,82,"prontera",155,182;	areawarp "quiz_01",197,87,200,82,"prontera",155,182;	areawarp "quiz_01",209,87,212,82,"prontera",155,182;	areawarp "quiz_01",221,87,224,82,"prontera",155,182;	end;	}

 

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try change OnMinute30: to OnHour2: :) 

 

I think it won't have any effect since, as you can read from script_commands.txt, that label doesn't exist (you forgot to add the zero). Even if it was correct the script would only trigger at 2 AM, not every 2 hours:

 

 

OnClock<hour><minute>:
OnMinute<minute>:
OnHour<hour>:
On<weekday><hour><minute>:
OnDay<month><day>:
 
This will execute when the server clock hits the specified date or time.
Hours and minutes are given in military time. ('0105' will mean 01:05 AM).
Weekdays are Sun,Mon,Tue,Wed,Thu,Fri,Sat. Months are 01 to 12, days are 01
to 31. Remember the zero. :)

 

Maybe a good idea would be changing that OnMinute30: label to this code:

OnHour02: // Trigger every 2 hoursOnHour04:OnHour06:OnHour08:OnHour10:OnHour12:OnHour14:OnHour16:OnHour18:OnHour20:OnHour22:OnHour24:

So that the script would trigger only each 2 hours o'clock.

 

Or, If you want to keep triggering those events at half past the hours, maybe you want to add this just after the OnMinute30: label:

set .hourcount, .hourcount +1; if (.hourcount < 2) end; // If just an hour has passed, end scriptset .hourcount, 0; // Reboot count

 

I haven't tested them, so I cannot guarantee these will work, but chances are this will.

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