MikZ 5 Posted September 11, 2016 Good day Hercules master scripters,if someone already have this mind sharing it?I'm requesting to a script that make weapon upgrade via experience.and per upgrade increase experience required. ex: Upgrade : EXP REQUIRED TO UPGRADE: STATUS CHANGES + 1 : 1000 exp : 1% damage to demihuman + 2 : 2000 ex : 2% damage to demihuman + 3 : 3000 ex: 3% damage to demihuman + 4 : 4000 ex: 4% damage to demihuman + 5 : 5000 ex: 5% damage to demihuman + 6 : 6000 ex: 6% damage to demihuman + 7 : 7000 ex: 7% damage to demihuman + 8 : 8000 ex: 8% damage to demihuman + 9 : 9000 ex: 9% damage to demihuman + 10 : 10000 ex: 10% damage to demihuman Quote Share this post Link to post Share on other sites
0 MikZ 5 Posted September 12, 2016 care to help? Quote Share this post Link to post Share on other sites
0 Rynbef 3 Posted September 14, 2016 (edited) You'll need to bound the item to the player. Then you can check if any Monster killed and get the player the exp(variable). And while you get the exp you can check it and if it is highter than 1000 you'll replace the item automatically or better refine it. Else you can directly check the exp at the weapon Script or you can check the refine Level. Rynbef~ Edited September 14, 2016 by Rynbef Quote Share this post Link to post Share on other sites
0 MikZ 5 Posted September 14, 2016 You'll need to bound the item to the player. Then you can check if any Monster killed and get the player the exp(variable). And while you get the exp you can check it and if it is highter than 1000 you'll replace the item automatically or better refine it. Else you can directly check the exp at the weapon Script or you can check the refine Level. Rynbef~ how? /sob Quote Share this post Link to post Share on other sites
Good day Hercules master scripters,
if someone already have this mind sharing it?
I'm requesting to a script that make weapon upgrade via experience.
and per upgrade increase experience required.
ex:
Upgrade : EXP REQUIRED TO UPGRADE: STATUS CHANGES
+ 1 : 1000 exp : 1% damage to demihuman
+ 2 : 2000 ex : 2% damage to demihuman
+ 3 : 3000 ex: 3% damage to demihuman
+ 4 : 4000 ex: 4% damage to demihuman
+ 5 : 5000 ex: 5% damage to demihuman
+ 6 : 6000 ex: 6% damage to demihuman
+ 7 : 7000 ex: 7% damage to demihuman
+ 8 : 8000 ex: 8% damage to demihuman
+ 9 : 9000 ex: 9% damage to demihuman
+ 10 : 10000 ex: 10% damage to demihuman
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