Svanhild 2 Posted November 16, 2016 I've been looking everywhere but I can't seem to find the most accurate way to modify the atk formula (normal phyiscal damage). It's way too low for my server, I wanna raise the ATK stat globally. Thanks. Quote Share this post Link to post Share on other sites
0 x13th 7 Posted November 17, 2016 (edited) I don't know if this the right one but worth trying battle.c /*========================================== * Check damage trough status. * ATK may be MISS, BLOCKED FAIL, reduce, increase, end status... * After this we apply bg/gvg reduction *------------------------------------------*/ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv) Edited November 17, 2016 by x13th Quote Share this post Link to post Share on other sites
0 Svanhild 2 Posted November 19, 2016 I think that's not what I'm looking for. I'm looking for something like the calculation for every STR = ATK Quote Share this post Link to post Share on other sites
0 Blinzer 6 Posted November 21, 2016 (edited) my specialty and although i haven't touched any of this stuff myself, it should be this in status.c "str" in this case means atk, named very deceivingly. change lines 2001 and 2002 to modify the every 10 str bonus, and line 2009 is the atk bonus given from dex and luck in pre-re. line 2005 is the dex and luk bonus to players in renewal Edited November 21, 2016 by Blinzer Quote Share this post Link to post Share on other sites
0 Svanhild 2 Posted November 28, 2016 Thanks for this, I was able to find this before you post and verified it. And yeah it works thanks a lot! Quote Share this post Link to post Share on other sites
I've been looking everywhere but I can't seem to find the most accurate way to modify the atk formula (normal phyiscal damage). It's way too low for my server, I wanna raise the ATK stat globally. Thanks.
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