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ifritt

Lua files information

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Are there any information about what each lua file on "/data/luafiles514/ lua files" is responsible for? 

Each file name self describes what it does...

Like accname.lua defines accessory(equip) sprite name, accessoryid.lua defines its sprite id.

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Admin:

pcidentity: describes all job id.

Other files in admin folder: describes name(I suppose they are used internally by the client)

 

Spreditinfo(Sprite Edit Info):

2dlayerdir_f: used by robe to define to have big/small/medium sprite according to sprite mentioned in that file.

SmallLayerDir,BigLayerDir: those files define the act which should be displayed(layers of robe were defined on _f file), based on the jobs.

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Do you know where can I modify which animation from the .act file is played when i use certain skill? Like the animation for using "Double Strafing" and "Falcon Assault" is different. What determines that?

Edited by ifritt

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