ifritt 0 Posted December 2, 2016 Are there any information about what each lua file on "/data/luafiles514/ lua files" is responsible for? Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted December 2, 2016 Are there any information about what each lua file on "/data/luafiles514/ lua files" is responsible for? Each file name self describes what it does... Like accname.lua defines accessory(equip) sprite name, accessoryid.lua defines its sprite id. Quote Share this post Link to post Share on other sites
0 ifritt 0 Posted December 2, 2016 And the ones at spreditinfo and admin? Dont think that they are that easy... Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted December 2, 2016 Admin: pcidentity: describes all job id. Other files in admin folder: describes name(I suppose they are used internally by the client) Spreditinfo(Sprite Edit Info): 2dlayerdir_f: used by robe to define to have big/small/medium sprite according to sprite mentioned in that file. SmallLayerDir,BigLayerDir: those files define the act which should be displayed(layers of robe were defined on _f file), based on the jobs. Quote Share this post Link to post Share on other sites
0 ifritt 0 Posted December 3, 2016 (edited) Do you know where can I modify which animation from the .act file is played when i use certain skill? Like the animation for using "Double Strafing" and "Falcon Assault" is different. What determines that? Edited December 3, 2016 by ifritt Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted December 3, 2016 Most of the effect file names are hardcoded into client. Quote Share this post Link to post Share on other sites
Are there any information about what each lua file on "/data/luafiles514/ lua files" is responsible for?
Share this post
Link to post
Share on other sites