Jump to content
  • 0
ifritt

Lua files information

Question

5 answers to this question

Recommended Posts

  • 0

Are there any information about what each lua file on "/data/luafiles514/ lua files" is responsible for? 

Each file name self describes what it does...

Like accname.lua defines accessory(equip) sprite name, accessoryid.lua defines its sprite id.

Share this post


Link to post
Share on other sites
  • 0

Admin:

pcidentity: describes all job id.

Other files in admin folder: describes name(I suppose they are used internally by the client)

 

Spreditinfo(Sprite Edit Info):

2dlayerdir_f: used by robe to define to have big/small/medium sprite according to sprite mentioned in that file.

SmallLayerDir,BigLayerDir: those files define the act which should be displayed(layers of robe were defined on _f file), based on the jobs.

Share this post


Link to post
Share on other sites
  • 0

Do you know where can I modify which animation from the .act file is played when i use certain skill? Like the animation for using "Double Strafing" and "Falcon Assault" is different. What determines that?

Edited by ifritt

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.