Jump to content
  • 0
Sign in to follow this  
Nash

Housing System Works on hercules

Question

13 answers to this question

Recommended Posts

  • 0

All you have to do is try it. Add the maps the same way you would add any other custom map and load the scripts included. If you encounter errors, you can post the errors here and people can help you figure it out.

Share this post


Link to post
Share on other sites
  • 0

that system fails to use instances, which would make it much more efficient

instead of adding multiple of the same map, it could work with just one

Share this post


Link to post
Share on other sites
  • 0

@topic starter

It sounds like you don't have the map in your grf. Double check the map files, resnametable and other related client-side files.

Share this post


Link to post
Share on other sites
  • 0

Hmm i have it in grf
btw some 1 guide me  Where and How to change maps max count 
347hfk3.png

Edited by Nash

Share this post


Link to post
Share on other sites
  • 0

lol i did add it there 

here see

2m5aq91.png
i can even warp to some of the maps

Edited by Nash

Share this post


Link to post
Share on other sites
  • 0

Well the screenshot is partial, it doesn't show the entire file or all the maps that were removed according to your console. You're gonna have to compare and check the maps (might have to do this manually) being removed if they are all in the mapcache. 919 maps is close to the original number of maps in the default hercules mapcache. Based on your console screenshot you have 22 maps for each "rentin". That means you have about 154 custom rentin. You can warp to some of the maps because they loaded properly seeing as they are listed in the mapcache. If you have rentinf17 in your map_index/maplist, you need to have rentinf17 in your mapcache as well.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.