I have notice that herc already change the behavior of Dispel and Absorb- Hide Dodge.
I do want to revert to the old behavior of Dispel and Absorb- Hide Dodge and manage to edit this code for it to work somehow when I use dangerous soul collect then hide/cloak the spirits don't show up on other players when you unhide/uncloak.
This is the code that I already edited.
src/map/status.c
// Applies even if the target hidesif ((skill->get_ele(skill_id,1) == ELE_EARTH && skill_id != MG_STONECURSE) // Ground type//|| (flag&1 && skill->get_nk(skill_id)&NK_NO_DAMAGE && skill_id != ALL_RESURRECTION)
I hope someone can help me out with this. Thank you.
Edited by thanna
Hello Everyone,
I have notice that herc already change the behavior of Dispel and Absorb- Hide Dodge.
I do want to revert to the old behavior of Dispel and Absorb- Hide Dodge and manage to edit this code for it to work somehow when I use dangerous soul collect then hide/cloak the spirits don't show up on other players when you unhide/uncloak.
This is the code that I already edited.
src/map/status.c
I hope someone can help me out with this. Thank you. Edited by thannaShare this post
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