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Pandaaa

sonic blow continuous attacking [Injustice Card]

Question

already tried this thing

skill.c

/*            if (temp == AS_SONICBLOW)
                pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.*/
            if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding.
                type = CAST_GROUND;
 

also this

skill_db.conf

 

    Id: 136
    Name: "AS_SONICBLOW"
    Description: "Sonic Blow"
    MaxLevel: 10
    Range: 1
    Hit: "BDT_MULTIHIT"
    SkillType: {
        Enemy: true
    }
    AttackType: "Weapon"
    Element: "Ele_Weapon"
    NumberOfHits: -8
    AfterCastActDelay: 0
    AfterCastWalkDelay: 2000
    SkillData2: 5000
    CoolDown: 0
 

still stopping if sonic blow casts.. Anyonee?

Edited by Pandaaa

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already tried this thing

skill.c

/*            if (temp == AS_SONICBLOW)
                pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.*/
            if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding.
                type = CAST_GROUND;
 

also this

skill_db.conf

 

    Id: 136
    Name: "AS_SONICBLOW"
    Description: "Sonic Blow"
    MaxLevel: 10
    Range: 1
    Hit: "BDT_MULTIHIT"
    SkillType: {
        Enemy: true
    }
    AttackType: "Weapon"
    Element: "Ele_Weapon"
    NumberOfHits: -8
    AfterCastActDelay: 0
    AfterCastWalkDelay: 2000
    SkillData2: 5000
    CoolDown: 0
 

still stopping if sonic blow casts.. Anyonee?

Just put 0 on this AfterCastWalkDelay: 2000

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