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emumu

NEW CUSTOM HOMUNCULUS using mob spr/act

Question

need your help! :(

 

id like to make custom homunculus using mob spr/act.

 

these files were edited:


 

[mmo.h (i did make clean/sql after edit)]

 #define MAX_HOMUNCULUS_CLASS 70 // [orn] Increased to 60 from 16 to allow new Homun-S.

 

[homunculus.db]

6061,6061,ARCHANGELING,732,60000,1,1,7,6,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,10,20,1,10,1,10,1,5,4,10,1,3,1,4,1,5

 

[jobname.lub]
[jobtbl.JT_MER_ARCHANGELING] = "JT_MER_ARCHANGELING",

 

[npcidentity.lub]

["JT_MER_ARCHANGELING"] = 6061,

 

[jobidentity.lub]

["JT_MER_ARCHANGELING"] = 6061,

 

 

and copied "archangeling.spr"&"archangeling.act" into "data/sprite/homun" folder

after renaming "mer_archangeling.spr"&"mer_archangeling.act".

 

 

after that, i started hercules server, login to GM account,

then type "@makehomun 6061".

 

there summoned a new custom homunculus that looks PORING! :blink:

though i expected that an archangeling homunculus appeared... :(

 

 

what did i mistake process to implement a new custom homunculus?

Edited by emumu

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@ossi0110

thank you!

 

as you say, i am trying to hex 2012-04-10aRagexeRE so that new custom homunculus can be shown up.

 

i found some codes which is related to homunculus(+ mercenary?); they are from 004800F0 to 0048022F in Address.

 

hmm... need i simply add MER_ARCHANGELING here?

 

i am noob about hexing at all :(

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