LyDe 0 Posted January 30, 2017 Hey guys, I'm looking for a Dynamic Shop reaaly simple. Like this: trade 200 valor of badge for glorious itens... I just find a complex scripts to do that but I just wanna a simple one.I got this one but isnt working: bat_room,150,150,5 script Glorious 756,{ goto EveryThing; OnInit: setarray .ItList[0],503,100,504,100,505,200,506,1000; /* [ID,Preço (zeny&item)]*/ setarray .PayType[0],1,909; /* [Tipo,ID do item] [Tipos: 1 = item, 0 = zeny] [Para tipo = 0 ignore o segundo campo]*/ npcshopdelitem "CShop#C",501; for(set .n,0;.n<getarraysize(.ItList);set .n,.n+2) npcshopadditem "CShop#C",.ItList[.n],.ItList[(.n+1)]; end; EveryThing: if(.PayType[0]) { dispbottom "Shop de "+getitemname(.PayType[1]); dispbottom "Você possui "+countitem(.PayType[1])+" "+getitemname(.PayType[1])+"(s)"; if(!countitem(.PayType[1])) end; } callshop "CShop#C"; npcshopattach "CShop#C"; end; OnBuyItem: for(set @n,0;@n<getarraysize(@bought_nameid);set @n,@n+1) for(set @a,0;@a<getarraysize(.ItList);set @a,@a+2) if(@bought_nameid[@n]==.ItList[@a]) { set @PriceT,.ItList[@a+1]*@bought_quantity[@n]; if(.PayType[0]) { if(countitem(.PayType[1])<@PriceT) end; } else { if(Zeny<@PriceT) end; } getitem @bought_nameid[@n],@bought_quantity[@n]; if(.PayType[0]) delitem .PayType[1],@PriceT; else set Zeny,Zeny-@PriceT; } close; } - shop CShop#C -1,501:-1 Quote Share this post Link to post Share on other sites
0 Ragno 57 Posted January 30, 2017 I guess you are looking for Hercules trader npc. Trader npc its a kind of npc that can sell stuff, but, you can make it to accept zeny or items as payment. This is an example for a trader shop with items: prontera,55,50,0 trader HeroismExchanger PORING,{ // You need to declare it as "trader" instead of "script" openshop(); // command to open the shop end; OnInit: tradertype(NST_CUSTOM); // allows you to set items as currency sellitem Krieger_Twohand_Sword1, 200; // adds Krieger_Twohand_Sword1 to the shop at 200 valor badges end; OnCountFunds: setcurrency countitem(BF_Badge2); // sets BF_Badge2 (Valor Badge) as currency end; OnPayFunds: if (countitem(BF_Badge2) < @price) end; delitem BF_Badge2, @price; // discount valor badges purchaseok(); // closes shop end; } Also, you may want to read the following sections at script_commands.txt (control + f) :** Define a shop/cashshop NPC.12 - NPC Trader-Related Commands Also can see /doc/sample/npc_trader_sample.txt for samples. Quote Share this post Link to post Share on other sites
Hey guys, I'm looking for a Dynamic Shop reaaly simple. Like this: trade 200 valor of badge for glorious itens... I just find a complex scripts to do that but I just wanna a simple one.
I got this one but isnt working:
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