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Nameleszx

Why my atk is low?

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Its because you are using renewal attack or something.

 

check:

../src/config/renewal.h

6y83.png

 

Why it's kinda like that? 255 STR but ATK iss 336 only?

Just comment the lines with

#define

If you want to use pre renewal and recompile the server.

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Delete your skill_tree.conf and update your server. then recompile.

 

and open your renewal.h then copy and paste this:

 

// Copyright (c) Hercules Dev Team, licensed under GNU GPL.// See the LICENSE file// Portions Copyright (c) Athena Dev Teams#ifndef _CONFIG_RENEWAL_H_#define _CONFIG_RENEWAL_H_ /*** Hercules configuration file (http://herc.ws)* For detailed guidance on these check http://herc.ws/wiki/SRC/config/**/ /*** @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder**/ /// game renewal server mode/// (disable by commenting the line)////// leave this line to enable renewal specific support such as renewal formulas//#define RENEWAL /// renewal cast time/// (disable by commenting the line)////// leave this line to enable renewal casting time algorithms/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats./// example:/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a/// "fixed cast time" which can only be reduced by specialist items and skills//#define RENEWAL_CAST /// renewal drop rate algorithms/// (disable by commenting the line)////// leave this line to enable renewal item drop rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table//#define RENEWAL_DROP /// renewal exp rate algorithms/// (disable by commenting the line)////// leave this line to enable renewal item exp rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied//#define RENEWAL_EXP /// renewal level modifier on damage/// (disable by commenting the line)///// leave this line to enable renewal base level modifier on skill damage (selected skills only)//#define RENEWAL_LVDMG /// renewal enchant deadly poison algorithm////// leave this line to enable the renewed EDP algorithm/// under renewal mode:/// - damage is NOT increased by 400%/// - it does NOT affect grimtooth/// - weapon and status ATK are increased//#define RENEWAL_EDP /// renewal ASPD [malufett]/// (disable by commenting the line)////// leave this line to enable renewal ASPD/// - shield penalty is applied/// - AGI has a greater factor in ASPD increase/// - there is a change in how skills/items give ASPD/// - some skill/item ASPD bonuses won't stack//#define RENEWAL_ASPD #endif // _CONFIG_RENEWAL_H_

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Delete your skill_tree.conf and update your server. then recompile.

 

and open your renewal.h then copy and paste this:

 

// Copyright (c) Hercules Dev Team, licensed under GNU GPL.// See the LICENSE file// Portions Copyright (c) Athena Dev Teams#ifndef _CONFIG_RENEWAL_H_#define _CONFIG_RENEWAL_H_ /*** Hercules configuration file (http://herc.ws)* For detailed guidance on these check http://herc.ws/wiki/SRC/config/**/ /*** @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder**/ /// game renewal server mode/// (disable by commenting the line)////// leave this line to enable renewal specific support such as renewal formulas//#define RENEWAL /// renewal cast time/// (disable by commenting the line)////// leave this line to enable renewal casting time algorithms/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats./// example:/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a/// "fixed cast time" which can only be reduced by specialist items and skills//#define RENEWAL_CAST /// renewal drop rate algorithms/// (disable by commenting the line)////// leave this line to enable renewal item drop rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table//#define RENEWAL_DROP /// renewal exp rate algorithms/// (disable by commenting the line)////// leave this line to enable renewal item exp rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied//#define RENEWAL_EXP /// renewal level modifier on damage/// (disable by commenting the line)///// leave this line to enable renewal base level modifier on skill damage (selected skills only)//#define RENEWAL_LVDMG /// renewal enchant deadly poison algorithm////// leave this line to enable the renewed EDP algorithm/// under renewal mode:/// - damage is NOT increased by 400%/// - it does NOT affect grimtooth/// - weapon and status ATK are increased//#define RENEWAL_EDP /// renewal ASPD [malufett]/// (disable by commenting the line)////// leave this line to enable renewal ASPD/// - shield penalty is applied/// - AGI has a greater factor in ASPD increase/// - there is a change in how skills/items give ASPD/// - some skill/item ASPD bonuses won't stack//#define RENEWAL_ASPD #endif // _CONFIG_RENEWAL_H_

Thanks for this. Done and Solve !

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