Pandaaa 2 Posted February 20, 2017 Hello, I would like to increase the auto blitz and skill blitz beat like 30% without touching damage of falcon assault. here's the script i tried tto modify and i failed.. (Blitz Beat increased also falcon assault increase damage but the auto doesn't) battle.c case HT_BLITZBEAT: case SN_FALCONASSAULT: //Blitz-beat Damage. if(!sd || (temp = pc->checkskill(sd,HT_STEELCROW)) <= 0) temp=0; md.damage=(sstatus->dex/10+sstatus->int_/2+temp*3+40)*2; if(mflag > 1) //Autocasted Blitz. nk|=NK_SPLASHSPLIT; if (skill_id == SN_FALCONASSAULT) { //Div fix of Blitzbeat temp = skill->get_num(HT_BLITZBEAT, 5); damage_div_fix(md.damage, temp); //Falcon Assault Modifier md.damage=md.damage*(150+70*skill_lv)/100; } Quote Share this post Link to post Share on other sites
0 Ridley 295 Posted February 20, 2017 You can do this in map_zone_db using adjust_skill_damage mapflag, you don't need to touch src for this Quote Share this post Link to post Share on other sites
0 Blinzer 6 Posted February 21, 2017 (edited) you could just replicate what was written for falcon assault, except for blitz beat(put it right above the falcon assault if statement: if (skill_id == HT_BLITZBEAT) { //Blitz Beat Modifier md.damage=md.damage*130/100; } Edited February 21, 2017 by Blinzer Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted February 21, 2017 Use the mapzone. Its more easy for you to config all skill Quote Share this post Link to post Share on other sites
Hello,
I would like to increase the auto blitz and skill blitz beat like 30% without touching damage of falcon assault.
here's the script i tried tto modify and i failed..
(Blitz Beat increased also falcon assault increase damage but the auto doesn't)
battle.c
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