Jump to content
  • 0
Sign in to follow this  
Pandaaa

Sniper Blitz Beat increase damage

Question

Hello,

I would like to increase the auto blitz and skill blitz beat like 30% without touching damage of falcon assault.

 

here's the script i tried tto modify and i failed..

(Blitz Beat increased also falcon assault increase damage but the auto doesn't)

battle.c

	case HT_BLITZBEAT:
	case SN_FALCONASSAULT:
		//Blitz-beat Damage.
		if(!sd || (temp = pc->checkskill(sd,HT_STEELCROW)) <= 0)
			temp=0;
		md.damage=(sstatus->dex/10+sstatus->int_/2+temp*3+40)*2;
		if(mflag > 1) //Autocasted Blitz.
			nk|=NK_SPLASHSPLIT;

		if (skill_id == SN_FALCONASSAULT) {
			//Div fix of Blitzbeat
			temp = skill->get_num(HT_BLITZBEAT, 5);
			damage_div_fix(md.damage, temp);

			//Falcon Assault Modifier
			md.damage=md.damage*(150+70*skill_lv)/100;
		}

 

Share this post


Link to post
Share on other sites

3 answers to this question

Recommended Posts

  • 0

You can do this in map_zone_db using adjust_skill_damage mapflag, you don't need to touch src for this

Share this post


Link to post
Share on other sites
  • 0

you could just replicate what was written for falcon assault, except for blitz beat(put it right above the falcon assault if statement:

 

if (skill_id == HT_BLITZBEAT) {
            //Blitz Beat Modifier
            md.damage=md.damage*130/100;

}

Edited by Blinzer

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.