Jump to content
  • 0
fiction

Making Square as Basilica

Question

Hi,


    I want to know how to make this square as basilica.


I know can do it witth setcell and flag basilica, but can not understand how to use x, y and x2, y2.

 

Map: ordeal_3-2,155,154

 

M7uC00k.jpg

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0

the x1,y1,x2,y2 is the square area composed of the coordinates of the top-left tile and the bottom-right tile

 

Let's imagine a grid of x,y coordinates:

 

0,0   0,1   0,2   0,3   0,4

 

1,0   1,1   1,2   1,3   1,4

 

2,0   2,1   2,2   2,3   2,4

 

3,0   3,1   3,2   3,3   3,4

 

4,0   4,1   4,2   4,3   4,4

 

 

Let's say you want the coordinates in red to be basilica;

The top-left red tile is 1,1 in this case. This would be your x1,y1.

The bottom-right tile is 3,3. This would be your x2,y2

 

so you'd write setcell("map",   1,1,    3,3,      cell_basilica, true)

 

 

If you do not know the coordinates you can simply walk to it with your character and use the @where command

Edited by meko

Share this post


Link to post
Share on other sites
  • 0

the x1,y1,x2,y2 is the square area composed of the coordinates of the top-left tile and the bottom-right tile

 

Let's imagine a grid of x,y coordinates:

 

0,0   0,1   0,2   0,3   0,4

 

1,0   1,1   1,2   1,3   1,4

 

2,0   2,1   2,2   2,3   2,4

 

3,0   3,1   3,2   3,3   3,4

 

4,0   4,1   4,2   4,3   4,4

 

 

Let's say you want the coordinates in red to be basilica;

The top-left red tile is 1,1 in this case. This would be your x1,y1.

The bottom-right tile is 3,3. This would be your x2,y2

 

so you'd write setcell("map",   1,1,    3,3,      cell_basilica, true)

 

 

If you do not know the coordinates you can simply walk to it with your character and use the @where command

Thank you, now its working !

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.