fiction 14 Posted May 7, 2017 Hi, I want to know how to make this square as basilica.I know can do it witth setcell and flag basilica, but can not understand how to use x, y and x2, y2. Map: ordeal_3-2,155,154 Quote Share this post Link to post Share on other sites
0 meko 170 Posted May 7, 2017 (edited) the x1,y1,x2,y2 is the square area composed of the coordinates of the top-left tile and the bottom-right tile Let's imagine a grid of x,y coordinates: 0,0 0,1 0,2 0,3 0,4 1,0 1,1 1,2 1,3 1,4 2,0 2,1 2,2 2,3 2,4 3,0 3,1 3,2 3,3 3,4 4,0 4,1 4,2 4,3 4,4 Let's say you want the coordinates in red to be basilica; The top-left red tile is 1,1 in this case. This would be your x1,y1. The bottom-right tile is 3,3. This would be your x2,y2 so you'd write setcell("map", 1,1, 3,3, cell_basilica, true) If you do not know the coordinates you can simply walk to it with your character and use the @where command Edited May 7, 2017 by meko 1 Legend reacted to this Quote Share this post Link to post Share on other sites
0 fiction 14 Posted May 7, 2017 the x1,y1,x2,y2 is the square area composed of the coordinates of the top-left tile and the bottom-right tile Let's imagine a grid of x,y coordinates: 0,0 0,1 0,2 0,3 0,4 1,0 1,1 1,2 1,3 1,4 2,0 2,1 2,2 2,3 2,4 3,0 3,1 3,2 3,3 3,4 4,0 4,1 4,2 4,3 4,4 Let's say you want the coordinates in red to be basilica; The top-left red tile is 1,1 in this case. This would be your x1,y1. The bottom-right tile is 3,3. This would be your x2,y2 so you'd write setcell("map", 1,1, 3,3, cell_basilica, true) If you do not know the coordinates you can simply walk to it with your character and use the @where command Thank you, now its working ! Quote Share this post Link to post Share on other sites
Hi,
I want to know how to make this square as basilica.
I know can do it witth setcell and flag basilica, but can not understand how to use x, y and x2, y2.
Map: ordeal_3-2,155,154
Share this post
Link to post
Share on other sites