OmarAcero 15 Posted March 15, 2018 1.- How can I create files " .MCACHE ", to add new maps to the emulator? 2.- And how can I add a renewal map to PRE-RE, because if I set the server as a pre-re, some maps renewall are disabled. Spoiler Quote Share this post Link to post Share on other sites
0 4144 364 Posted March 16, 2018 build server build mapcache plugin make plugin.mapcache run command for help about command line parameters ./map-server --load-plugin mapcache --help See all commands about map cache and select what you want. For add map probably you want ./map-server --load-plugin mapcache --map youmapname 3 JulioCF, OmarAcero and IndieRO reacted to this Quote Share this post Link to post Share on other sites
1 OmarAcero 15 Posted March 18, 2018 (edited) Thank you very much... --> FINAL NOTE The truth was i had two mistakes of his own: 1.- I had to copy the file "mapcache.dll" in the folders plugin and the folder of the emulator. .2- Never use as a final folder for grf-files.txt a folder called "data", because by default, the emulator reads to data folder as the final destination, that is, if you have your .gat files in your data directory, you should ideally write the path without placing the data folder : *Example *In my directory real: F:\Gravity\Ragnarok\RO\data\lasagna.gat *In "grf-files.txt" you would apply the following route: F:\Gravity\Ragnarok\RO\ On 17/3/2018 at 7:08 PM, 4144 said: in windows copy plugin binary mapcache.dll into plugins directory in hercules. then open command line in hercules directory and run commands what was in previous messages. in linux you using wrong directory. put files in /home/data/data. dir /home/data is your client root, /home/data/data is data directory in client. Edited April 13, 2018 by OmarAcero Quote Share this post Link to post Share on other sites
0 OmarAcero 15 Posted March 16, 2018 I would like to try but I am using windows 10 :( Quote Share this post Link to post Share on other sites
0 Asheraf 123 Posted March 16, 2018 3 hours ago, OmarAcero said: I would like to try but I am using windows 10 :( you still can do the same in windows follow this http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC to build the plugin then run from cmd map-server.exe --load-plugin mapcache --help 1 OmarAcero reacted to this Quote Share this post Link to post Share on other sites
0 OmarAcero 15 Posted March 16, 2018 (edited) Ty friends I already learned to compiler plugins. Now the problem is that i don't create plugins, to perform all those processes I need the files mapcache.c or mapcache.so Spoiler If you have some free time, please could you create an archive plugin mapcache.c to edit and add new maps. Thank you very much Edited March 16, 2018 by OmarAcero Quote Share this post Link to post Share on other sites
0 4144 364 Posted March 17, 2018 probably you changed some make files? or may be using old hercules version where no mapcache plugin? see in src/plugins, should be file mapcache.c 1 OmarAcero reacted to this Quote Share this post Link to post Share on other sites
0 OmarAcero 15 Posted March 17, 2018 (edited) in Windows: Well I tried it all day and I don't get it... Add the mapcache.c plugin and compile everything without errors, but I still can not create the .MCACHE files. Here: Note 1 In linux: if this is my data folder, how would I to write in my file grf-files.txt? Note: Note 2 Edited March 17, 2018 by OmarAcero Quote Share this post Link to post Share on other sites
0 4144 364 Posted March 18, 2018 in windows copy plugin binary mapcache.dll into plugins directory in hercules. then open command line in hercules directory and run commands what was in previous messages. in linux you using wrong directory. put files in /home/data/data. dir /home/data is your client root, /home/data/data is data directory in client. 1 OmarAcero reacted to this Quote Share this post Link to post Share on other sites
1.- How can I create files " .MCACHE ", to add new maps to the emulator?
2.- And how can I add a renewal map to PRE-RE, because if I set the server as a pre-re, some maps renewall are disabled.
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