Echoes 6 Posted September 6, 2018 Well, the question is quite short: As the same as a blacksmith creates a weapon with his/her name as prefix, how can I have the same result while cooking? I would like to know where to look at on the source files (if needed) to get this done. Thank you. Quote Share this post Link to post Share on other sites
0 banhelba2019 20 Posted September 10, 2018 go to your skill.c switch (skill_id) { case BS_DAGGER: case BS_SWORD: case BS_TWOHANDSWORD: case BS_AXE: case BS_MACE: case BS_KNUCKLE: case BS_SPEAR: case BS_PLUS: flag = battle_config.produce_item_name_input&0x1; break; case AM_PHARMACY: case AM_TWILIGHT1: case AM_TWILIGHT2: case AM_TWILIGHT3: flag = battle_config.produce_item_name_input&0x2; break; case AL_HOLYWATER: /** * Arch Bishop **/ case AB_ANCILLA: flag = battle_config.produce_item_name_input&0x8; break; case ASC_CDP: flag = battle_config.produce_item_name_input&0x10; break; default: flag = battle_config.produce_item_name_input&0x80; break; } find this and probably somewhere here, i havnt test out adding it to my own items but i did remove names off of one of my creation lists so i know its this 1 Echoes reacted to this Quote Share this post Link to post Share on other sites
0 Echoes 6 Posted September 10, 2018 (edited) Thank you. Will test it ASAP! __ May I ask.. do you know the skill ID to actually cook something? I can't find it to add to that list. I do not mean the genetic (biochemist) one. Also, tried putting the GN_MIX_COOKING there, but did not work. Edited September 10, 2018 by Echoes Quote Share this post Link to post Share on other sites
Well, the question is quite short:
As the same as a blacksmith creates a weapon with his/her name as prefix, how can I have the same result while cooking? I would like to know where to look at on the source files (if needed) to get this done.
Thank you.
Share this post
Link to post
Share on other sites