Echoes 6 Posted September 6, 2018 Well, the question is quite short: As the same as a blacksmith creates a weapon with his/her name as prefix, how can I have the same result while cooking? I would like to know where to look at on the source files (if needed) to get this done. Thank you. Share this post Link to post Share on other sites
0 banhelba2019 20 Posted September 10, 2018 go to your skill.c switch (skill_id) { case BS_DAGGER: case BS_SWORD: case BS_TWOHANDSWORD: case BS_AXE: case BS_MACE: case BS_KNUCKLE: case BS_SPEAR: case BS_PLUS: flag = battle_config.produce_item_name_input&0x1; break; case AM_PHARMACY: case AM_TWILIGHT1: case AM_TWILIGHT2: case AM_TWILIGHT3: flag = battle_config.produce_item_name_input&0x2; break; case AL_HOLYWATER: /** * Arch Bishop **/ case AB_ANCILLA: flag = battle_config.produce_item_name_input&0x8; break; case ASC_CDP: flag = battle_config.produce_item_name_input&0x10; break; default: flag = battle_config.produce_item_name_input&0x80; break; } find this and probably somewhere here, i havnt test out adding it to my own items but i did remove names off of one of my creation lists so i know its this 1 Echoes reacted to this Share this post Link to post Share on other sites
0 Echoes 6 Posted September 10, 2018 (edited) Thank you. Will test it ASAP! __ May I ask.. do you know the skill ID to actually cook something? I can't find it to add to that list. I do not mean the genetic (biochemist) one. Also, tried putting the GN_MIX_COOKING there, but did not work. Edited September 10, 2018 by Echoes Share this post Link to post Share on other sites
Well, the question is quite short:
As the same as a blacksmith creates a weapon with his/her name as prefix, how can I have the same result while cooking? I would like to know where to look at on the source files (if needed) to get this done.
Thank you.
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