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Echoes

(Name)'s Item creation question

Question

Well, the question is quite short:

As the same as a blacksmith creates a weapon with his/her name as prefix, how can I have the same result while cooking? I would like to know where to look at on the source files (if needed) to get this done.

 

Thank you.

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go to your skill.c

    switch (skill_id) {
                case BS_DAGGER:
                case BS_SWORD:
                case BS_TWOHANDSWORD:
                case BS_AXE:
                case BS_MACE:
                case BS_KNUCKLE:
                case BS_SPEAR:
                case BS_PLUS:
                    flag = battle_config.produce_item_name_input&0x1;
                    break;
                case AM_PHARMACY:
                case AM_TWILIGHT1:
                case AM_TWILIGHT2:
                case AM_TWILIGHT3:
                    flag = battle_config.produce_item_name_input&0x2;
                    break;
                case AL_HOLYWATER:
                /**
                 * Arch Bishop
                 **/
                case AB_ANCILLA:
                    flag = battle_config.produce_item_name_input&0x8;
                    break;
                case ASC_CDP:
                    flag = battle_config.produce_item_name_input&0x10;
                    break;
                default:
                    flag = battle_config.produce_item_name_input&0x80;
                    break;
            }

find this and probably somewhere here, i havnt test out adding it to my own items but i did remove names off of one of my creation lists so i know its this 

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Thank you. Will test it ASAP!

 

__

May I ask.. do you know the skill ID to actually cook something? I can't find it to add to that list. I do not mean the genetic (biochemist) one.

Also, tried putting the GN_MIX_COOKING there, but did not work.

Edited by Echoes

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