Juan Meissner 9 Posted November 7, 2018 I'm trying to convert some rathena events to use in the herc.ws emulator, however for some reason I'm not getting through with this one, could anyone help? Quote prontera,155,181,5 script Monster Counting Game 757,{ function xy_wall; end; OnInit: defpattern 1,"([^:]+):.\\*"+.@amount+".*", "OnRight"; .max_round = 3; .max_duration = 3; .wall_mob_id = 1085; setarray .xy_area, 151,169, 161,179; setarray .monster, PORING, DROPS, MARIN, POPORING; .monster_size = getarraysize( .monster ); .npc_name$ = strnpcinfo(0); getmapxy( .map$,.npc_x,.npc_y,1 ); setmapflag .map$,mf_monster_noteleport; end; OnMinute00: OnStartEvent: if ( !.status ) { areawarp .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],.map$,.npc_x,.npc_y; killmonster .map$,.npc_name$+"::OnDied"; killmonster .map$,.npc_name$+"::OnWallDied"; setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],cell_basilica,1; setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],cell_walkable,1; .status = 1; for( .@i = .xy_area[0]; .@i <= .xy_area[2]; .@i++ ){ xy_wall( .@i,.xy_area[1] ); xy_wall( .@i,.xy_area[3] ); } for( .@i = .xy_area[1]; .@i <= .xy_area[3]; .@i++ ){ xy_wall( .xy_area[0],.@i,0 ); xy_wall( .xy_area[2],.@i ); } do{ .@round++; npctalk "Round # "+.@round; sleep 5000; .status = 2; .@mob = .monster[ rand( .monster_size ) ]; .@amount = rand( 5,10 ); // add-on size influence ? areamonster .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],"",.@mob,.@amount,.npc_name$+"::OnDied"; deletepset 1; defpattern 1,"([^:]+):.\\*"+.@amount+".*", "OnRight"; //defpattern 1, "([^:]+):.*\\sandar 1.*", "Lwarp1"; activatepset 1; waitingroom "How many's there?",0; npctalk "Tell me the correct amount of monster in there."; // debugmes " > "+.@amount+" "+getmonsterinfo( .@mob,MOB_NAME ); sleep ( .max_duration * 60000 ); killmonster .map$,.npc_name$+"::OnDied"; delwaitingroom; deletepset 1; .status = 1; sleep 5000; }while( .@round < .max_round ); npctalk "That's the Last, thank you for participating."; emotion e_thx; killmonster .map$,.npc_name$+"::OnDied"; killmonster .map$,.npc_name$+"::OnWallDied"; setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],cell_basilica,0; setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],cell_walkable,1; .status = 0; } end; OnDied: OnWallDied: end; OnRight: getmapxy( .@map$,.@x,.@y,0 ); if ( .status == 0 ) { dispbottom "[Counting Game] Event isnt running."; } else if ( .status == 1 ) { dispbottom "[Counting Game] Please wait for the round to start."; } else if ( distance( .npc_x,.npc_y,.@x,.@y ) > 14 ) { dispbottom "[Counting Game] You're too far away."; } else { npctalk "Bravo!! "+strcharinfo(0)+" is correct!!"; // rewards getitem 512,1; getitem 512,2; getitem 512,3; specialeffect2 EF_POTION_CON; awake .npc_name$; } end; function xy_wall { .@x = getarg(0); .@y = getarg(1); monster .map$,.@x,.@y,"",.wall_mob_id,1,.npc_name$+"::OnWallDied"; setcell .map$,.@x,.@y,.@x,.@y,cell_walkable,0; // setcell .map$,.@x,.@y,.@x,.@y,cell_basilica,1; return; } } Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted November 8, 2018 Any error/warning messages? Quote Share this post Link to post Share on other sites
0 Juan Meissner 9 Posted November 8, 2018 I looked here and nothing, no warning, just does not work when you enter the number for the NPC, otherwise npc works perfectly, but the event ends up being useless because the function of typing the number of monsters does not work. Quote Share this post Link to post Share on other sites
0 IndieRO 33 Posted November 9, 2018 try this defpattern 1,"([^:]+):.*"+.@amount+".*", "OnRight"; Quote Share this post Link to post Share on other sites
I'm trying to convert some rathena events to use in the herc.ws emulator, however for some reason I'm not getting through with this one, could anyone help?
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