raPalooza~ 101 Posted May 1, 2019 With the usage of HatEffects(.str files) and source editing I was able to create a new mob HP bar with a more modern look to it. ;] Even add different color and effects to MVP and Minibosses... Since it uses hateffect lua files i found some limitations regarding the ID(dunno if client locked)... wich is bad ;/ it also uses a huge amount of str effects since you need 1 for each hp stage... I did mine with 20 different bar %... 7 1 Ridley, IndieRO, KirieZ and 5 others reacted to this Quote Share this post Link to post Share on other sites
Maple 6 Posted May 1, 2019 @raPalooza~ Amazing 😍 I'm already interested... How much will you sell? Quote Share this post Link to post Share on other sites
ivantee 0 Posted July 13, 2020 Hi ,did you selling this ? Quote Share this post Link to post Share on other sites
saschool 0 Posted October 5, 2020 i want data plz Quote Share this post Link to post Share on other sites
raPalooza~ 101 Posted October 5, 2020 2 hours ago, saschool said: i want data plz It's not only data modification but a whole lot of code behind it ^^ just to clarify. Forgot i posted this here. Ive done a bunch of iterations on this project. The coding part is very easy, You could just change the clif_ where the original HP is updated checking for mob hp and load the hateffect id on the mob.... I think the most dificult part is .lua + design of the bars itself. 1 AnnieRuru reacted to this Quote Share this post Link to post Share on other sites
Neragalengel 0 Posted August 21, 2021 do you sell this?? Quote Share this post Link to post Share on other sites