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REKT

EDP LV 1 Reduce %

Question

Hi, folks! I'm looking for help about the SC_EDP is there a way it can reduce 50% of damage instead of 100% on Level 1 EDP?
That would be appreciated.

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i dont really get what you're trying to do ,

EDP doesnt even add exact 100% damage on level 1 ,

anyway , changing anything about buff / debuff mostly is on status.c

#ifdef RENEWAL_EDP
				val2 = ((val1 + 1) / 2 + 2);
#else
				val2 = val1 + 2;
#endif
				val3 = 50 * (val1 + 1);

if you want to halven the EDP damage , just change the val3 value , or just add /2 in the end of the val3 formula

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