Jump to content
  • 0
rokimoki

Pre-Re with Renewall features.

Question

Hi, I want to know if is possible to set up a server with renewall features (stats, exp, and everything) but just locked to an episode, for example Revo-Classic. I am asking because the new euRO server is gonna be OBT soon, but I just want to make a server for my guild for testing purposes, and it's my first time playing a revo-classic like server.

I found this and that, but wow one with rAthena and other with Hercules.

Any further recomendation? 
Thanks!

Share this post


Link to post
Share on other sites

3 answers to this question

Recommended Posts

  • 0

I don't think you'll find a ready server that mix both.  But it is possible to create one if you do it by yourself. Most renewal features are available for pre-re out of the box, but disabled. For example, random option drops works for both renewal and pre-re, but we don't have items set to drop with them.

If you want monsters and items to work like renewal, you may want to start by picking the renewal db (db/re) and moving parts of it to pre-re folder, or vice versa (depending on which mechanics you want to keep, re or pre-re). Also, most renewal features can be switched on/off in source.

I don't know much about revo-classic so I can't tell how much work it takes to make a server like it

I hope this helps

Share this post


Link to post
Share on other sites
  • 0

Hello,

I am also very interested to have a Revo-Classic offline server for my guild.
I have built an offline Renewal server (Hercules) with Pre-Renewal mob DB. It seems to be pretty much coherent for now...

Mobs stats, char stats, real damage, MATK formula, stuff like Snake Head are Ok.

The main issue is the ASPD formula, anyone has a solution for that pls ?
1566897225-sans-titre-1.jpg

Do you know where can i find the Classic mob location DB too ?

The only idea i have is to create a "@aspd" GM command to define manually ASPD value (from this http://wikiro.net/calc/).

Thanks for your help.

 

EDIT:
I have trouble to fix ASPD from my first plugin wich create a new GM command : @aspd.
It's possible ?

//===== Hercules Plugin ======================================
//= @aspd
//===== By: ==================================================
//= Shakalu
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= Define ASPD
//===== Changelog: ===========================================
//= v1.0 - Initial version
//===== Additional Comments: =================================

#include "common/hercules.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "common/HPMi.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "common/timer.h"
#include "common/mapindex.h"
#include "common/utils.h"
#include "map/battle.h"
#include "map/channel.h"
#include "map/clif.h"
#include "map/map.h"
#include "map/npc.h"
#include "map/pc.h"
#include "map/script.h"
#include "map/skill.h"
#include "map/status.h"

#include "plugins/HPMHooking.h"
#include "common/HPMDataCheck.h"

HPExport struct hplugin_info pinfo =
{
	"@aspd",
	SERVER_TYPE_MAP,
	"1.0",
	HPM_VERSION,
};

ACMD(aspd) {
	sd->base_status.aspd_rate = 500;
	return true;
}

HPExport void plugin_init(void)
{
	addAtcommand("aspd", aspd);
}

HPExport void server_online(void)
{
	ShowInfo("'%s' Plugin by Payon. Version '%s'\n", pinfo.name, pinfo.version);
}

No error, but nothing is happening.


Need help pls, thanks in advance.

Regards,

Edited by Shakalu

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.