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madtoyz

Invalid monster ID 4001 above, must be in range 1k ~ 4k numIDs

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mob_db2errorinvalidID_zps4011cb57.jpg

 

The problem is in mob_db2.txt

  • i want to create own monster but before this i already make numIDs mob is 29900 but getting error on console,

- Invalid monster ID 29900, must be in range 1000-4000.

- When i write down monster ID 3800 ,on console say Invalid monster ID 3800. Range 3001 - 3999 is reserved for player clones. Please increase MAX_MOB_DB

 

So what i need to now ?

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change the ammount in the mob.h

 

 

// Change this to increase the table size in your mob_db to accomodate a larger mob database.
// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000
#define MAX_MOB_DB 5000

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change the ammount in the mob.h

 

 

// Change this to increase the table size in your mob_db to accomodate a larger mob database.

// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.

// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000

#define MAX_MOB_DB 5000

 

ok.thx for the information..

can put MAX_MOB_DB 20000 ?

or need check how much max value client hexed can support ?

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change the ammount in the mob.h

 

 

// Change this to increase the table size in your mob_db to accomodate a larger mob database.

// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.

// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000

#define MAX_MOB_DB 5000

 

PROBLEM SOLVE but not appear a right sprite .

topic : http://herc.ws/board/topic/1782-custom-mob-become-poring/#entry12437

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It's a client limitation, you can increase mob ids to 20000 but will not produce correct sprites due to the fact that client can only read mob sprites at a certain range, anything above that range will just give a poring sprite.

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