So I have a pre renewal server.
my renewal.h has renewal mechanics disabled
#define DISABLE_RENEWAL
//#define RENEWAL
//#define RENEWAL_CAST
when i set min_skill_delay_limit: 3000 (3 sec) it works properly, but when its set to 0 i still have 0.5 sec delay on skills wich should not have delay
{
Id: 401
Name: "CH_SOULCOLLECT"
Description: "Zen"
MaxLevel: 1
Hit: "BDT_SKILL"
SkillType: {
Self: true
}
DamageType: {
NoDamage: true
}
InterruptCast: true
CastTime: 2000
SkillData1: 600000
CoolDown: 0
Requirements: {
SPCost: 20
}
},
https://youtu.be/Xz8ABna4-uQ
So I have a pre renewal server.
my renewal.h has renewal mechanics disabled
#define DISABLE_RENEWAL
//#define RENEWAL
//#define RENEWAL_CAST
when i set min_skill_delay_limit: 3000 (3 sec) it works properly, but when its set to 0 i still have 0.5 sec delay on skills wich should not have delay
{
Id: 401
Name: "CH_SOULCOLLECT"
Description: "Zen"
MaxLevel: 1
Hit: "BDT_SKILL"
SkillType: {
Self: true
}
DamageType: {
NoDamage: true
}
InterruptCast: true
CastTime: 2000
SkillData1: 600000
CoolDown: 0
Requirements: {
SPCost: 20
}
},
only info i could find was this https://www.gitmemory.com/issue/rathena/rathena/4254/514001674
is it really client side thing or am I missing something?
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