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Hercules Invasion

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Event: Hercules Invasion

Description:
A completely revamped and optimized variation of the widely popular Poring Invasion event. Configuration settings are dynamic and easily modifiable. Customizable parameters include normal monsters, "prized" monsters, each respective monster amounts, monster tiers, invasion map,NPC name, and server name. NPC can be triggered by staff using the command @invasion.

Download:

https://github.com/datmumbles/Scripts/raw/master/event/invasion.txt

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Update:

Forgot to add a label lol; if you already downloaded this, please refresh the page and download it again.

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I think I'm missing something.. Isn't the time interval should be included on the configuration?

 

You can adjust the time(s) that the event begins by adding or removing OnClockXXXX labels at (and after) line 131*.

 

	OnClock0100:	OnClock2100:		// Start invasion		donpcevent strnpcinfo(3) +"::OnEnable";		end; 

 

Currently, the event starts at 1:00 AM and 9:00 PM (@time).

 

 

*Line references as of v1.0.2

Edited by Mumbles
Adjust line references (v1.0.2)

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can we change monsters here and replace sm other monsters instead of porings?

 

Yeah! Take a look at this on the end of the script:

 

		// Normal mob IDs		setarray .normal[0],	1002,	1031,	1113,	1242,	1613,	1784,								1388,	1582,	1120,	1062,	1090,	1096;				// Normal mob amounts		setarray .n_mobs[0],	 300,	 300,	 300,	 300,	 300,	 300,								  10,	  40,	  40,	 300,	  40,	  40;				// Prized mob IDs		setarray .prized[0],	1002,	1031,	1113,	1242,	1613,	1784,								1582,	1120,	1062,	1096;							// Prized mob amounts					setarray .p_mobs[0],	   3,	   2,	   3,	   3,	   3,	   3,								   1,	   1,	   3,	   1;

 

You can add or remove monsters IDs and amount of monsters (priced or not) that will be summoned by the event.

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Here's the Script...

 

 

can we change monsters here and replace sm other monsters instead of porings?

 

Yeah! Take a look at this on the end of the script:

 

		// Normal mob IDs		setarray .normal[0],	1002,	1031,	1113,	1242,	1613,	1784,								1388,	1582,	1120,	1062,	1090,	1096;				// Normal mob amounts		setarray .n_mobs[0],	 300,	 300,	 300,	 300,	 300,	 300,								  10,	  40,	  40,	 300,	  40,	  40;				// Prized mob IDs		setarray .prized[0],	1002,	1031,	1113,	1242,	1613,	1784,								1582,	1120,	1062,	1096;							// Prized mob amounts					setarray .p_mobs[0],	   3,	   2,	   3,	   3,	   3,	   3,								   1,	   1,	   3,	   1;
 

You can add or remove monsters IDs and amount of monsters (priced or not) that will be summoned by the event.

 

@jaBote & :

Thanks for the responses guys! The link has been updated in the first post. c:

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Hi, for someone who's not that familiar w/poring invasion. How is this supposed to work? I activated the event and cleared the invasion but nothing is happening.

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Hi, for someone who's not that familiar w/poring invasion. How is this supposed to work? I activated the event and cleared the invasion but nothing is happening.

I have the same problem. Please Help.

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