Jump to content
Mumbles

Hercules Invasion

Recommended Posts

Event: Hercules Invasion

Description:
A completely revamped and optimized variation of the widely popular Poring Invasion event. Configuration settings are dynamic and easily modifiable. Customizable parameters include normal monsters, "prized" monsters, each respective monster amounts, monster tiers, invasion map,NPC name, and server name. NPC can be triggered by staff using the command @invasion.

Download:

https://github.com/datmumbles/Scripts/raw/master/event/invasion.txt

Share this post


Link to post
Share on other sites

I think I'm missing something.. Isn't the time interval should be included on the configuration?

 

You can adjust the time(s) that the event begins by adding or removing OnClockXXXX labels at (and after) line 131*.

 

	OnClock0100:	OnClock2100:		// Start invasion		donpcevent strnpcinfo(3) +"::OnEnable";		end; 

 

Currently, the event starts at 1:00 AM and 9:00 PM (@time).

 

 

*Line references as of v1.0.2

Edited by Mumbles
Adjust line references (v1.0.2)

Share this post


Link to post
Share on other sites

can we change monsters here and replace sm other monsters instead of porings?

 

Yeah! Take a look at this on the end of the script:

 

		// Normal mob IDs		setarray .normal[0],	1002,	1031,	1113,	1242,	1613,	1784,								1388,	1582,	1120,	1062,	1090,	1096;				// Normal mob amounts		setarray .n_mobs[0],	 300,	 300,	 300,	 300,	 300,	 300,								  10,	  40,	  40,	 300,	  40,	  40;				// Prized mob IDs		setarray .prized[0],	1002,	1031,	1113,	1242,	1613,	1784,								1582,	1120,	1062,	1096;							// Prized mob amounts					setarray .p_mobs[0],	   3,	   2,	   3,	   3,	   3,	   3,								   1,	   1,	   3,	   1;

 

You can add or remove monsters IDs and amount of monsters (priced or not) that will be summoned by the event.

Share this post


Link to post
Share on other sites

Here's the Script...

 

 

can we change monsters here and replace sm other monsters instead of porings?

 

Yeah! Take a look at this on the end of the script:

 

		// Normal mob IDs		setarray .normal[0],	1002,	1031,	1113,	1242,	1613,	1784,								1388,	1582,	1120,	1062,	1090,	1096;				// Normal mob amounts		setarray .n_mobs[0],	 300,	 300,	 300,	 300,	 300,	 300,								  10,	  40,	  40,	 300,	  40,	  40;				// Prized mob IDs		setarray .prized[0],	1002,	1031,	1113,	1242,	1613,	1784,								1582,	1120,	1062,	1096;							// Prized mob amounts					setarray .p_mobs[0],	   3,	   2,	   3,	   3,	   3,	   3,								   1,	   1,	   3,	   1;
 

You can add or remove monsters IDs and amount of monsters (priced or not) that will be summoned by the event.

 

@jaBote & :

Thanks for the responses guys! The link has been updated in the first post. c:

Share this post


Link to post
Share on other sites

Hi, for someone who's not that familiar w/poring invasion. How is this supposed to work? I activated the event and cleared the invasion but nothing is happening.

Share this post


Link to post
Share on other sites

Hi, for someone who's not that familiar w/poring invasion. How is this supposed to work? I activated the event and cleared the invasion but nothing is happening.

I have the same problem. Please Help.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.