Psyz 0 Posted November 18, 2020 I have the following problem. let's put the situation in stages Player X is in the redemption of Player Y. Player X is equipped with Gr and raydric. When player X takes a hit from player Z, paladin Y takes 400k damage. But when player X takes the blue from player Z, out of devotion, he takes 700k damage. In short, is my devotion reducing the damage? Or did I miss some configuration? Quote Share this post Link to post Share on other sites
0 fiction 14 Posted November 18, 2020 Change this https://github.com/HerculesWS/Hercules/blob/c03722679a01e5f181c2138565e95a6b0981a124/src/config/classes/general.h#L50 and recompile Quote Share this post Link to post Share on other sites
0 Psyz 0 Posted November 18, 2020 1 hour ago, fiction said: Change this https://github.com/HerculesWS/Hercules/blob/c03722679a01e5f181c2138565e95a6b0981a124/src/config/classes/general.h#L50 and recompile But in this case it’s not about reflecting the damage, the more I’ll test Quote Share this post Link to post Share on other sites
I have the following problem.
let's put the situation in stages
Player X is in the redemption of Player Y.
Player X is equipped with Gr and raydric.
When player X takes a hit from player Z, paladin Y takes 400k damage.
But when player X takes the blue from player Z, out of devotion, he takes 700k damage.
In short, is my devotion reducing the damage?
Or did I miss some configuration?
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