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Moration

Packet Loss from !ping

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Hi all,

 

I'm not sure if this is the right section to get feedback so please bear with me. I'm new heh

 

I have couple of questions on packet loss. I did some google-fu to get more information but ended up getting generalized answers.

  1. What are usual culprits why packets are easily lost in RO?
  2. Are there any non-network-related configurations [such as tweaking server/client-side scripting] to apply to minimize this?
  3. I'm aware that there is a @packetfilter plugin command made already but I am certain that lag spike/high packet loss may occur again in the future. Are there any calibrations to the OS or mySQL software to apply to make significant difference?

 

Thanks everyone! 

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1. its usually inter-network issue, if you host your server at Singapore and player connecting from Europe, then you will be having lots of those packet loss.
2. Your net provider (ISP) maybe having issue or maintenance along the route.
3. You maybe have high net usage at your home network.

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Thanks for replying!

 

Following up, if I wanna reduce packets sent/received in-game especially during huge clashes, what script changes I have to focus first?

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